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Ferry route bugZ

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2 years ago
The following was on the wiki. It would be nice if someone could tell me whether any or all of these issues have been addressed by now or not, and if not, if they are known and have bugs filed on them.

quote:
There are a few bugs with the system, such as if you assign a transport to a ferry route one time it may be unable to ever be assigned to a different ferry route, sometimes units won't seen to call for transports when they are in the start circle. if you have a gunship plant's rally point in a ferry route, the transports will wait for transport instead of being added to the ferry route, so you need to manually move them into the circle. There seem to be cases where there are both units and transports at the start location, but the units wait for a transport that is already off on it's ferry mission to come back and pick them up, which is undesired. Somehow, units seem to wait for a transport outside the circle, and thus never get a transport to pick them up. If a unit is waiting and not picked up, it will never get assigned a wait command when issuing a move command into the circle, and if you want it to be ferried, you must manually issue a wait command on the unit while it is inside the ferry circle. If the LZ is cluttered with units at the end of the ferry, transports will get stuck and not place units down, instead just holding them hostage over the end point. All in all, while automated, ferry routes require periodical check-ups
+3 / -0