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jack drops still too op

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2 years ago
jack are still way to good early game can they be made a heavy transport to stop the early game jack drops?
+1 / -0

2 years ago
As someone said at some point, if you get a commander with dual heat rays, that's a pretty good counter to Jack, also scorcher is pretty good, you just have to micro them well.

But ya they are pretty powerful.
+1 / -0
quote:
USrankTheHiddenManiac
"jack drops still too op"

So I don't think jack drops are too op. 1 Jack costs 600 Metal + Charon (100) that's 700 Metal.

I think it is simply the fact that certain units are better / less effective against certain units.
I would say almost every factory has a decent counter against jack drops.
Since you have already made a Post about Jack Drops to op, I have given you examples of how you could react according to each factory, note Jacks have low range and can jump:

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= Swimming Jacks lulz
= no "early game"
+9 / -0

2 years ago
This is literally the first time I've upvoted you, DErankHoppili.
+3 / -0
2 years ago
I think if anything is open, then its charon not jacks themself.

Because drops in general are strong, not only when done with jacks.
+2 / -0


2 years ago
I will nitpick about Dominatrix as a counter in that the capture car doesn't have enough stopping power to prevent the parajack from getting its objective. You just get a damaged assault jumper as a consolation prize after it kills your boy, that is unless the attacker drops it on domi to take it out first.
+1 / -0