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LimeQuat Republic v1.23

By DavetheBrave
Rating:

Procedurally Generated Map for 8-16 players -- Based on Banana Republic by aeonios/esainane/Manu12. Adapted Terrain/Texture Generator from https://github.com/GoogleFrog/Random-Map. Lava gadget and gfx from http://zero-k.info/Maps/Detail/58456
Size: 14 x 10

PLAY ON THIS MAP


Downloads: 841
Manual downloads:
http://zero-k.info/content/maps/LimequatRepublicv1.23.sd7


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21 months ago
New Version:
-Opened up the middle of the map
----Cliff areas now mostly spawn on the map edge
----When they do spawn in the middle they are smaller
----When they spawn on the map edge they can be quite large and almost always have ramps.
-Added some brown to the texture
+4 / -0

21 months ago
A smattering of random maps:

[Spoiler]
+1 / -0
Nice to see an update. I'm not sure I like the middle being more open. Edge cliffs are great, but I'm not sure they should come at the cost of middle play area and variation.
+1 / -0
21 months ago
I think this version produces more variety, as the way the cliffs spawn on the edges effectively changes the shape of the map.

In the end, I want to make maps that I, as well as others, would want to play. I felt that the prior versions too often generated maps that had an overwhelming amount of high ground in the middle of the map, leading to matches that weren't particularly fun to play. Closing off the sides somewhat only exacerbated that issue.

I'd be interested in hearing more feedback, especially once a few more games have been played on the map. To consider allowing more high ground in the middle, I think I would have to up the overall size of the map.
+0 / -0

21 months ago
this version feels much more closer to banana republic than the other ones, which is cool
+0 / -0


20 months ago
This map is awesome for 2v2s
+1 / -0
20 months ago
I'n not sure what the intention of this generator was but to be honest, I can't say it's very similar to Banana Republic or at least lends itself well to promoting similar gameplay. I think Banana Republic has some specific choices in its map design that procedural generators might have a hard time replicating consistently:

* With LimeQuat Republic, there tends to be more supermexes near the midpoint, promoting KOTH gameplay rather than something more open-ended.
* To exacerbate this issue, there are no mex clusters, further promoting KOTH near the midpoint as a player will be driven more to a supermex rather than a normal isolated mex.
* Due to the above issue, the north and south edges don't really have a concentrated point to fight over.
* There is never anything of value on the generated hills while Banana Republic provides defensible bases with its use of hills and lava. LimeQuat Republic tends to generate mostly useless deadends.
* LimeQuat Republic often feels bigger due to the amount of scattered mexes and obstacles promoting less straight-forward travel.

For these reasons, I strongly prefer Banana Republic over what this tends to generate.
+2 / -0
20 months ago
quote:
I'n not sure what the intention of this generator was but to be honest, I can't say it's very similar to Banana Republic or at least lends itself well to promoting similar gameplay. I think Banana Republic has some specific choices in its map design that procedural generators might have a hard time replicating consistently:


I don't disagree that a map done by hand, and done well will usually be better than something from a generator.

The intention of this, from my point of view, as well as rainbow comet and alphabet siege was to have maps that people would recognize and play, in order to avoid repeatedly playing over the exact same geometry, which doesn't seem to bother you, but personally I grow tired of.

quote:

* With LimeQuat Republic, there tends to be more supermexes near the midpoint, promoting KOTH gameplay rather than something more open-ended.
* To exacerbate this issue, there are no mex clusters, further promoting KOTH near the midpoint as a player will be driven more to a supermex rather than a normal isolated mex.


I'm not happy with the metal generation, and have previously stated my intention to try to improve it.

That said, when I originally created the map I felt that banana republic gets played with much greater player counts than it deserves and if I was trying to create something along the same theme, I would want to have more metal.

quote:

* There is never anything of value on the generated hills while Banana Republic provides defensible bases with its use of hills and lava. LimeQuat Republic tends to generate mostly useless deadends.


I'm not sure I agree with this completely, but it might be interesting to make chokes have higher value.

Anyways, it surprised me originally that limequat was so popular and well liked as to be honest, I spent less time on it than rainbow comet or alphabet. I appreciate the feedback, and will use it to work on improving the generator.
+3 / -0
13 months ago
New Version: http://zero-k.info/Maps/Detail/63184

-Super mexes are less super, but now the metal on the remainder of the map scales up for the player count, when player count exceeds 8.
+1 / -0
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