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why does lobster use it's D-gun on rightclick?

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18 months ago
Noticed this when selecting a group of units, including a lobster, focus-fire on a target but ended up lobbing my entire army :D
Might be better if it acted like a shield and stayed in the group unless manually used.
+0 / -0

18 months ago
quote:
why does lobster use it's D-gun on rightclick?

It's default.

You can fix that behaviour by disabling "Disable Atack Commands".
[Spoiler]
+2 / -0

18 months ago
The lobster state can also be toggled via activating the ui for it. For a list of other less known commands (that also can be changed like lobster state),

https://zero-k.info/mediawiki/Unit_states
+1 / -0

18 months ago
Woooaaa... I just read the docs.... the desolator also has an armor state. First the lucifer, now the desolator. Mind blown.
+1 / -0


18 months ago
And unlike Lucifer, the Desolator armoured state is actually relevant once in a blue moon. :D
+0 / -0

18 months ago
https://zero-k.info/Battles/Detail/1433219?ShowWinners=True
quote:

Decorated Veteran: Lucifer
Cost made- 490%

+2 / -0
18 months ago
quote:

Decorated Veteran: Lucifer
Cost made- 490%


quote:
Team 2 Lost


And thanks Hoppi, few days ago my lobster decided to throw friendly redback ball into enemy snitch. Was ugly. Time to fix something thats default...
+2 / -0


18 months ago
Lobster used to just have an attack. I added the manualfire later to experiment with it. It could be made default (and lose the attack command?).
+4 / -0