I have gathered up a few suggestions/ideas/questions over time and I think I'll mention them here.
1) Currently (unless this was already changed and I wasn't aware), if you tell a conjurer with a cloaking field to guard a unit, it will guard at the maximum distance of it's repair, which means that the unit will be outside of the cloaking field. Wouldn't it be better if while it had it's cloaking field up, it guarded at the cloaking maximum distance instead?
2) I was playing in a game the other day, and I was attempting to kill a factory with a redback while microing it so it didn't die to a hermit that was attacking it. The factory was also producing hermits on repeat. The problem is, any unit will automatically attack units first instead of buildings (which makes sense, but in this case it doesn't). I kept telling it to attack the factory and not the unit, but every time I told it to move because I was microing it, it went straight back to killing the hermit nanoframe instead (which is useless since it's on repeat anyways), so I was stuck microing it and telling it to kill the factory at the same time, which of course led to my redback dying because I can't do that many things at once. Shouldn't units attack the thing you told them to attack previously as long as it's still in range and never left range?
3) Also currently, if a unit thinks it's in the way of factory production, it will move. What is the purpose of this?? I have never found this come in useful, and have only found it losing me the game (it actually lost me the game once) or making things take longer, which is annoying. Unless the unit is actually IN the factory preventing the factory from making units, I'm not sure what the purpose of this is.