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Rockets look like flying debris

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17 days ago
Hello
After a long time, I reinstalled Zero-K and noticed something weird.
Rockets from e.g. Imaplers look like flying debris: https://imgur.com/a/TMkoAnd
How can I resolve this?
Thanks!
+0 / -0
17 days ago
Also, look closely at those Merlin rockets: https://imgur.com/a/lZmznAG
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16 days ago
I reinstalled my AMD driver Software and fixed this problem
I had same problem after change AMD driver Software (to new unstable version? I not sure...) before.
I reinstalled Zero-K also can not fix it.
+1 / -0
16 days ago
Thanks, that really fixed it.
+0 / -0

16 days ago
On the related subject of AMD vs nVidia... any ZK graphics guru want to comment on the current state of things? Does the game have a lot of code specific to one or the other? Is there a noticeable difference in correctness or completeness of the opengl drivers these days?
+1 / -0
Not a guru, but my long standing amdgpu spring bug of a broken F1 height map view has been fixed by some random engine patch.
+1 / -0
AMD vs Nvidia isn't a matter of there being code specific to one. ZK (well, the Spring engine under it) just runs on openGL, which is better supported by Nvidia drivers. So some things that should work just don't with ATI drivers.
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17 hours ago
If I recall correctly AMD GPU drivers have a rather bad OpenGL implementation. Buggy and slow.
On my older AMD GPU I haven't really had any problems on Linux, Windows is a different story.
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16 hours ago
Apparently AMD did an overhaul of their Windows OpenGL drivers this summer.

The next interesting event will be the new Intel GPUs, probably not an efficient driver, but I wonder about the correctness/completeness. There is a fair bit happening with new CPUs too, huge caches and higher clockspeeds, exactly what the ZK engine ought to like.
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12 hours ago
so i was like thinking on overhauling the whole smoke and rockets type of thing.. lemme see how you see it.
its not navier stokes fluid sim, but like it could do.

http://zero-k.info/Forum/Thread/35631
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