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Game won't sign in on a multi-account computer

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16 months ago
I've added a second user account to my computer, but now the game won't sign in on the first account. I'm using Windows 10.

When I run the game on the first account it asks to login, and the username is automatically filled in with the Steam username of the second account.

The game runs fine on the second account.

I've been just logging in through Steam, so there shouldn't be a username as far as I know.

Is there a way to tell the game to log in through steam or something?

This just started happening, I ran the game a few weeks ago and it seemed fine. I am using multi-user software called Aster that lets multiple people use the computer at the same time, but I'm having these issues even without having multiple users logged in.
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ZK stores its configuration in the game folder, so you'll need two separate installations for the game (there are ways around this like swapping the configuration files in and out but they are located in multiple folders, or use hard links to reuse most of the folders, but this can be left for later). There are two options for ZK, either option will work for two simultaneous users:

- Launch one copy of ZK outside of Steam, and in-game go to Lobby -> turn off Login with Steam -> use a non-Steam account to log in into the game. You can contact the admins to unlink an existing account from Steam so you can log in with a password instead. Steam log in is the default for new users.
- Steam only supports a single account logged in simultaneously, so instead, run the second copy of Steam using Sandboxie Plus and launch both ZKs on separate Steam accounts. This is more annoying to configure correctly, but will also work for most other Steam games.
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16 months ago
Here is how it works.
  • Every account is a Zero-K account. Some are linked to Steam, and some are not.
  • On first launch the lobby uses your Steam name as a suggestion for a Zero-K account name. If there is no conflict then it creates the Zero-K account and links it to your Steam account.
  • Whenever you try to log in with Steam it should log into whichever account is linked to that Steam account.
  • If you don't log in with Steam then the name field will be prefilled by whichever account you most recently logged in with.

It sounds like Zero-K isn't being launched with Steam in the cases where you try to use the first account. If you would rather not try to untangle which Steam account is being used when, you can request a password on your accounts via contact admins on the home page. Then you would enter passwords for each account.
+1 / -0

16 months ago
Thanks for the help!
Curious that the settings file isn't in the user directory. Looks like I have some things to look into... probably just setting up a zero-k account that's not connected to steam for the second computer account.

So how do I get the 1st account to sign back into it's Steam account? Verify the files maybe?
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16 months ago
Signing in with the right steam account should work. Make sure sign in with steam is ticked.
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16 months ago
Okay, the game is running with a new account that isn't connected to steam at least, but...

Multiplayer isn't working with the non-steam accounts. With regular skirmishes we can't see each other's games, even though we can see several other games waiting to be joined. With campaigns we can't invite each other to join because the invite button is gone.

Steam let's me "Join the game" from an account that is connected to Steam but it doesn't actually connect, because the non-steam account doesn't seem to realize it's trying to be connected to.





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15 months ago
Not seeing multiplayer games doesn't make sense. Are all the filters unticked? Nothing in multiplayer lobbies relies on Steam.

The campaign requires Steam to abstract away the network, as it is a direct connection. Steam isn't actually required on a technical level as the game just needs IP addresses and ports. But nobody has written a way to get those without the abstraction supplied by Steam.
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15 months ago
I figured something wasn't right about it, I'll try it again when I get the chance.
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14 months ago
Ya, don't know what was happening, but the game did work with new accounts when I finally tested it again the other day.

Now I just need to figure out how to get Aster's manual IP address assignment to work so we can do campaign co-op again.
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