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Vehicles more vehicly

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14 months ago
Vehicles are kinda cool, but what would be cooler is this:

turn speed slashed to 0.3
acceleration slashed to 0.2
max speed 3.0
accuracy when at speed drops significantly

same goes for air, would be cool if they would loose speed at turning and go high speed at straight line

and gunships would be cool if they would fly like boat as well, but given higher speeds so like:
turn speed 0.5
acceleration 0.3
max speed x3


this would spice up the dynamic

what yall think?
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14 months ago
My initial thought is that vehicle-y vehicles is interesting but you would need to pay a lot of attention to their turning mechanics. Low acceleration isn't that impactful if they can turn at full speed. On the flipside, low acceleration can be really annoying if vehicles slow down to make tiny turn too frequently. There is a balance to be struck between how much moment-to-moment speed and facing matters, and how finicky managing such things can be. I think it currently matters a decent amount, but there is room to experiment. Especially now that engine development would be interested in improving the feel of controlling units with poor turn rates and acceleration, as I suspect doing something extreme without making it feel terrible to control would take engine support.

The situation for air is quite a bit better as there is no pathfinding or obstacles. The current maneuverable planes just reflect the current plane designs, because a certain maneuverability is required to hit mobile targets. You would need a weapon like Likho to hit a unit moving sideways, and Likho itself is designed to escape. A plane that takes a while to hit max speed, turns terrible, and loses speed while doing so, sounds really interesting. It could be a good approach to designing the missing "penetration bomber", ie the bomber that can dive into a base and kill a Singu. Raven technically has more HP/cost and damage/cost than Likho, but is slower and can't be too power as it is also effective against mobile units. Something that essentially has to be aimed at a static target would be much more specialised, so could be faster and have better stats. Low turn rate would be fine as this plane wouldn't generally be expected to return from a run.
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14 months ago
Yeah actually that idea for a plane sounds great! I think there are a lot of interesting things you could do/make it do, like, oh I don't know, crashing into other planes when at full speed maybe? That's just a silly example but this plane could create some interesting gameplay.
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14 months ago
yea. that strategic bomber, but imagine fighters instead of d turbo you keep them in straight line for 3-4 seconds to gain speed to catch bomber. that sort of thing

with this approach liko would be fitting into that role, since it speeds up significantly at straight line, and on arivial you make shapr turn and bomb as usual. so its useful that way for those sideways attacks you spoke of.

the veh thing is to make the dynamic that is like mtb/enduro vs people on foot. on short sprint you can chase a car, but at long run you cant. the deal with cars is something that raiders would bemore raidery, so you go in fast and hard into porc, and turn and then move out at speed. turns like 20' each way dont count as sharp turns requiring slowing down, any more degrees per second and it slows down, or has to slow down to match the turn in place limits so it wont outrun its destination position.

so the turn limit is to mimick 3way turn behavior... not to impact that much on slowing down on turns.
+0 / -0