yea. that strategic bomber, but imagine fighters instead of d turbo you keep them in straight line for 3-4 seconds to gain speed to catch bomber. that sort of thing
with this approach liko would be fitting into that role, since it speeds up significantly at straight line, and on arivial you make shapr turn and bomb as usual. so its useful that way for those sideways attacks you spoke of.
the veh thing is to make the dynamic that is like mtb/enduro vs people on foot. on short sprint you can chase a car, but at long run you cant. the deal with cars is something that raiders would bemore raidery, so you go in fast and hard into porc, and turn and then move out at speed. turns like 20' each way dont count as sharp turns requiring slowing down, any more degrees per second and it slows down, or has to slow down to match the turn in place limits so it wont outrun its destination position.
so the turn limit is to mimick 3way turn behavior... not to impact that much on slowing down on turns.