Loading...
  OR  Zero-K Name:    Password:   

Lobster "issue" (actual lobsters not players)

7 posts, 332 views
Post comment
Filter:    Player:  
sort
8 months ago
The lobster is a unit that launches other units. Earlier in a game on Starwatcher, I had lobsters in my shieldball, but I was only able to lob them onto one spot, leaving them defenseless to snitches or a well timed EMP. I think that there should be a feature where you can do a line-launch with lobsters, just like you do a line-jump with jumpbot units.
+0 / -0
I'm not quite sure what you are asking for here.

If you are asking for a user interface change that lets you give a simultaneous launch order to Lobsters in a line that sounds OK.

If you are asking for a unit design change that allows a single Lobster to spread out the units it is lobbing I think my answer would be "Lobster is overpowered enough already".
+0 / -0
8 months ago
The first one.
+1 / -0


8 months ago

You can already do the first one, just hold Alt. It's the same as Force Fire. But it rarely results in Lobsters jumping in a line. You basically have to start with a neat line of Lobsters and only jump to a parallel line. This is due to how Lobster works, it isn't just a UI thing.

Lobster throws all nearby units towards a point, and they can't lob recently lobbed units. So in a tight clump of Lobsters, the first to fire will throw everything except itself to a point. There is no UI that can change this, as the purview of UI is to tell units how to use their abilities. For a clump to throw to a line Lobsters would need something like the ability to exclude units from their launching.

We can't merely add throwing to a line for Alt+Drag orders, because this would imply the existence of some sort of filtering ability. The design of ZK says that the UI should not get in the way of players telling units how to use their abilities, so we would be obliged to think up the other ways Lobster might use filtering and then implement a bunch of UIs for it. This would make Lobster more powerful (unnecessarily) and much more fiddly to use. Any UI I can think of for effect filtering sounds terrible.

This is similar to shield link. See: http://zero-k.info/Forum/Thread/22769?postID=162734#162734
+3 / -0
6 months ago
I forgot the shortcut and in 1 game on Delta Siege Dry Deluxe I ctrl+d'ed my 20k pure shieldball army.
+1 / -0
Let's have a moment of silence for poor USrankLogix
btw can we please have the replay link for... research purposes?
+2 / -0
6 months ago
I think he means like if you jump with a ctl+ drag

I think lobster is intended to ball them up.
+0 / -0