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Blastwing Issues

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4 months ago
2 Issues are apparent when using blast wings:
1. New anti stack feature is very buggy
2. Blast wings have very very questionable aim sometimes

For the first one, ordering blast wings to land often causes some of them to drift and not cloak while also sometimes bugging them out and making them unable to later be moved. https://zero-k.info/Battles/Detail/1781851 <- big blastwing stack in mid early on was bugged and I could not move some of them. Also happens in most other battles as well so I have other replays.

For the second, blastwings miss a bit too often for my liking. Its not that they died, but even hitting a stationary target causes them to overshoot or go in a wrong direction. https://zero-k.info/Battles/Detail/1781869 early on, my first attack run on the destroyer lead to 3-4 blastwings overshooting and thus not getting the kill. https://zero-k.info/Battles/Detail/1781537 Saw my blastwing miss Aquas unmoving rouge....
+1 / -1
4 months ago
An addition, Blast wing going down hills to hit a target needs a change, it is super hard to use to hit targets under a hill (should make it insta drop bomb or something instead): https://zero-k.info/Battles/Detail/1783266
See battle also for blastwing missing units it should not miss.
+1 / -0
4 months ago
im not sure why you would get a downvote it looks like your trying to help in your own way. for the sake of a game and community that you love.

and your providing replays and information.

blastwings are very well balanced now aside from possibly as you mention some control issues. if indeed there is room for improvement and the reasons why become apparent then maybe one day that might not be too difficult for Googlefrog and this seems like a positive first step. just be patient and limit the pressure. it took many years of me raging against quake missile before it got buffed =P
+1 / -0


4 months ago
There is an engine report for the first issue. Not sure how you got a Blastwing stuck with a move order though.

On the second issue, I'm not sure I'm that fussed. Having to take terrain into account seems better than not. A whole swarm of Blastwings not all being able to file perfectly into their target seems like a good level of spread.
+2 / -0
I am kind of unsure how to voice my disapproval of the current blastwing in a way that is not outright angry. Sorry. The video
Kosynthary made should be evidence enough for how stupidly strong they are right now. And I am not talking about direct damage, I am talking about the unit-interactions. Another example: https://zero-k.info/Battles/Detail/1784695 . After a swarm of them just kills my freshly made ogre I switch to blastwings myself, so don`t think this is just being salty about that lost ogre. I have tried them myself with mixed results, but they feel unreasonably strong in the sense that you need to put down serious efford to prevent them from killing everything that is not very tanky.
When I proposed the former iteration of it I thought people would use it as a good counter to cloak, as a long burntime would keep things uncloaked for a while. Just that nobody was using it that way it seems. So yes, they felt weak, but they were meant more as a utillity tool rather than an unfertile steroid-fed puppy on crack.
+4 / -0
i agree now with the above post and disagree with my old statement that they are balanced.. in mass they are still super oppressive early game

after about 10 minutes the front-line aa can cope better.. but i have seen (from memory) a single blastwing kill 2 recluse.. thats some great value

i feel like the major problem is that even if you shoot them down they throw there bomb and get kills many times
+0 / -0

4 months ago
Is it possible for the bomb to fragment if the blastwing is destroyed, splitting into a bunch of direct damage homing fragments like the badger mines, and only stay and do the single target direct damage if the blastwing properly self-destructed to launch it? (or any other setup where it can have two damage profiles, doesn't need to be like the badger mine really, but that's what came to mind)

If it were, then instead of the current binary state of "it hits and deals damage" or "it misses and wastes metal" we'd have a third in between state where it was partially intercepted for less damage, hopefully making it feel more reliable for the owner, but less oppressive for the defender, and still preserving all of its current utility if they don't have things that can shoot them down.
+0 / -0
4 months ago
real talk - blastwing is a faster, single use, pheonix. its fine, its good, you guys should probably learn to make pickets...
+0 / -0
okay, real talk:
you clearly didn`t watch the replay, because that is what people did. guess what? at the start there is even a builder in south trying to raise a picket, but blastwings kill it before it can finish it.
It would help your point if:
- you watched the replays.
- you read the actual posts and figured out their main arguments.
- you gave arguments - yours and others - some thoughts.
+0 / -0
4 months ago
here is a perfect example on how to fight blastwings:
http://zero-k.info/Battles/Detail/1785295

watch me front vs blastwing spam with pickets and 1 mace
+0 / -0
4 months ago
New blestwings are not calculated correctly in terms of their cost and countermeasures aa
+3 / -0
4 months ago
katastrophe your link is broken it has a . at the end
+0 / -0
4 months ago
on a tiny map a blastwing can hit your factory before you can make a con lol

forcing commanders to open with a picket next to there start location
+0 / -0
4 months ago
quote:
on a tiny map a blastwing can hit your factory before you can make a con lol

forcing commanders to open with a picket next to there start location


see [ANY RAIDER] on small map

particularly pyro, glaive, and scorcher that can kill your lab before you make a con if you are slow...
+0 / -0
4 months ago
Blastwings are not hard to counter, people just over expand too fast without any defense which lets BW pick them off. BW is just a worse lance/sniper (you expose important stuff? BW hits that stuff). Threshers, Razor both hard counter BW except at the end of their ranges. Build 2 of the above with overlap for the best result. Also massing 30 BW for comm snipes is not easy, it takes lots of work (and ITS ULTRA ANNOYING WHEN HALF OF THEM MISS SOMETHING THATS NOT MOVING ON FLAT GROUND). BW is mostly a defensive tool, it does well against most raiders who push too deep or early on taking out expensive but isolated clumps. Just spread stuff, build some aa and ignore the blastwings. BW seem more weaker now tbh since the burn damage is iffy to on confirming kills for things at like 80hp. Koda and Pyro both wipe the floor with BW with any micro while heavy units make BW useless (mino, grizz, juggle, cyclopse).

Funny idea: Blastwing morph for 150-300 metal turning it into a slower, not chainploding 1k damage anti heavy drone ;)
+0 / -0

4 months ago
quote:

see [ANY RAIDER] on small map

particularly pyro, glaive, and scorcher that can kill your lab before you make a con if you are slow...


Thats not even a counter-argument. The question would be if blastwing is unreasonably fast in comparison and if there is fun gameplay for bothplayers involved.
Idk why you solely rely on the argument that we simply are too bad at the game to understand that blastwing is fine.

quote:
here is a perfect example on how to fight blastwings:
http://zero-k.info/Battles/Detail/1785295

watch me front vs blastwing spam with pickets and 1 mace


at 1:20 your mace only survived because CNrankXNTWSAD send the next 4 blastwings somewhere else. It also shows that with the right angle, mace kills blastwing, but still gets hit.
Also, the blastwings of RUrankizirayd do considerable damage.

CArankTarkin
quote:
Just spread stuff


Ye, just spread that mace or that ogre.

quote:
Also massing 30 BW for comm snipes is not easy,


That seems indeed absurd, and noone was talking about that I think?

quote:
Threshers, Razor both hard counter BW


I would consider it a win already if the opposing player is forced to rely on statics. Thresher and razor are kind of expensive at the beginning of the game, picket is cheaper, but that would still mean that all expansion has to take place under cover of statics, which costs you a ton of expansion-speed.
+3 / -0
4 months ago
quote:
we simply are too bad at the game to understand that blastwing is fine.


/thread
+1 / -0
4 months ago
maybe your right.. i just tried cutter spam and it did great and i tried hunter spam and it failed.. the opposite of what i said was op and under-powered.. i think maybe cutter is still a bit under-powered but at any-rate these units seemed to be situation / skill dependant.. maybe blastwings are the same
+0 / -0
GBrankddaboqepp I do not think that you are contributing constructively to this thread.

---

The existence of "counters" does not inherently mean that a unit is occupying a good spot balance- and design-wise. Especially if those counters are static (so the fast flying unit can just go elsewhere) or don't exist in some factories (for example, what does cloaky do? gremlin? yikes).

My contribution to abuse-until-fix: https://zero-k.info/Battles/Detail/1782352 featuring returning guest star jack drop

A purple player probably has to be more efficient than pure blastwing to win games. But it can certainly soften things up for a followup.
+2 / -0
AUrankAdminAquanim i give up trying to convince people they are wrong... especially with raider units... especially after trying twice already.

also your example is "2 com start jack drop in lobster pot"? with those odds i can make useless crap like locust spam look good...

if someone can bring me a blastwing game in palladium that was actually meaningful ill believe it, im not saying its not strong, it is.

but its a raider. it dies to pickets. make pickets, win game. or in 1v1 just bumrush the opponent, its not like gunship lab has anything with staying power.

if you want to make things better reduce picket cost back down so its once again the better LLT to make, i guess that would work?
+0 / -0
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