Loading...
  OR  Zero-K Name:    Password:   

Forum index  > News   >

Cold Take #7 - Jumpjets and Jumplegs

3 posts, 721 views
Post comment
Filter:    Player:  
sort


2 months ago
Jumpbots jump, but there is more to it than that. Many aspects of Zero-K's design are revealed by which units jump, how they jump, and where they can jump.

Read it here: https://store.steampowered.com/news/app/334920/view/6001679204174153483
+6 / -0
2 months ago
Is there any option/possibility/plan/ticket/idea to have a way to do a move unit for units that can jump in which the unit uses jump automatically while planning and executing it's path ? Simplest example: send jump comm across map, it could jump whenever jump is full. Even without doing fancy stuff ("oh, I could jump over that cliff"), so on normally determined path it would help.
+0 / -0
2 months ago
the auto jump over terrain widget already does that though, it jumps even when on flat ground. just that it's a little imperfect since it takes some seconds before the next jump. i suppose it would be easier to fixed that then make a new one?
+0 / -0