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Make split more balanced, can it be implemented?

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Just a suggestion:

Can splitting lobbies focus on NOT dividing players into skill categories, from what ive noticed this tends to kill lobbies, and instead split a room more balanced-wise by for example not putting all higher ranked people in a lobby, and all lower rank people in the other lobby.
Also this sometimes provides a miserable gameplay experience for people in the lower ranked lobby, as for lack of a better word a large percentile lobs around.
The higher ranked lobby firstly tends to live longer, and secondly provides a better experience imo, of course you could say theres some bias here because i often get thrown in the lower-skill lobpot.

Edit: Im not sure why i got downvoted, it was just a suggestion.
+5 / -3
The competing argument is that a high-skill-variation lobby is often pretty miserable for the higher rated players being obliged to carry anchors, a problem which is if anything more acute in a smaller room.
+3 / -0
Isn't that just a regular small all teams lobby? I see a lot of rank variation there. And if you have a big lobby split it's still about 6v6 so I don't think it'd be that bad. Also if this hasn't been tried before I think it would be a good experiment
+1 / -0
Why do lower rank people have to deal with it then? But yeah Aquanim, what you're describing is just normal lobpot.
+0 / -0
quote:
Isn't that just a regular small all teams lobby?

Well, yes. When the teams room is small the experience is often miserable for higher rated players. I think you will find if you randomly drop in on the teams room when it has 10 or so active players, the purple and higher blue people in the room are far more likely to be spectating than anybody else is, because they know that if they joined as a player they would get a dumb game.
+3 / -0
Then the split should be happening when the lobby is big enough to create 2 lobbies with enough players for high ranked players to be fine with playing, like when there's 40 to create 20 person lobbies which should be fine
+1 / -0

20 days ago
If you go back and look at the threads in which high-rated players wanted a lot more ability to play in their own rooms and not have to deal with the newbies, you will find I argued against them as well. This is because I am a sucker for arguments on the Internet I am trying to find a reasonable compromise so that we all get to have fun playing the game.
+0 / -0
20 days ago
I love arguing too :D
Problem is I think the lobs will come one way or another. Isn't palladium the solution to "i want to only play with other pros"
That being said.. why isn't there a midrank lobby for 1800-2200 elo?
+0 / -0
20 days ago
quote:
Then the split should be happening when the lobby is big enough to create 2 lobbies with enough players for high ranked players to be fine with playing, like when there's 40 to create 20 person lobbies which should be fine

Isn't this the case already? Last time it split for me it split at >40 active players (out of which 32 would have played otherwise and rest remained on the waiting list).

The bad experiences are because some people don't care that much about the team, but maybe there should be more social pressure (ask them to stop, ask them for help, report if they really do horrible stuff, etc.).

+1 / -0


20 days ago
Split already requires 40 players. However, the high elo game only takes 40% of the players since the low elo game needs more help.
+1 / -1

20 days ago
quote: "teams room is small the experience is often miserable for higher rated players"

well AUrankAdminAquanim that sounds a bit racist.
It doesn't matter to other players what those with a higher score may or may not enjoy.
It interests everyone that a game doesn't have 45 players.
I think it is the case that after the twentieth player the program automatically applies the room split, preventing the players from returning to the original room
+0 / -5
20 days ago
ITrankmanero: it definitely is not racist (https://www.oxfordlearnersdictionaries.com/definition/english/racist_1). Probably you mean "discriminatory", but that is not either because the statement was about how a group feels. It does not say anything about what should happen or not.

quote:
It doesn't matter to other players what those with a higher score may or may not enjoy.
If they find it miserable => they don't play. Do "other players" care if they have someone to play with or not?...
+1 / -0

20 days ago
not in a bad way, but yes there is no difference between players.
It doesn't matter your level, it's important that everyone has fun.
It doesn't matter if some get bored.
I too am bored waiting for 42 players in the waiting room,
But it doesn't seem to matter much, when split enforcement is only applied at the request of the player (who is often criticized for this), but it should be an automatic thing in the game.
Zerok loses quality above 10 v10.
It's a fact
+2 / -1

19 days ago
quote:
It doesn't matter to other players what those with a higher score may or may not enjoy.

We should all care at least a little about the game experience which others are having. Veterans should care about the experience of newbies, but also newbies should care about the experience of veterans.
+7 / -0