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Title: Mini Lobpot
Host: USrankDarkBlueDiamond
Game version: Zero-K v1.12.6.0
Engine version: 105.1.1-2511-g747f18b
Battle ID: 1940721
Started: 2 months ago
Duration: 4 minutes
Players: 6
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 43.4%

LUrankAdminAnir
USrankDarkBlueDiamond
unknownrankTheFlyingFortress
Team 2
Chance of victory: 56.6%

ATrankPLT_Atosty
RUrankmaxyo
IErankSkuZzi
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Early game:


The Revenant reveal:


The end of the game:


I think this game says barely anything about Revenant. The top two NE players 2v1 Red, while Teal 1v1s Yellow. There is no interaction between the two fronts for the first two minutes. Red holds but doesn't manage to expand much, while Teal goes Recon + Ogre and loses everything to an aggressive jump onto an enemy commander backed up with Fencers.

The Revenant shows up and kills the commander, sure, but the Revenant is from a player who has so far done nothing besides build three mexes. Anything would have killed that 700 HP Recon comm with its jump on reload. Any sort of help earlier would have made the rush fail even harder. The Fencers may even have been able to catch up and kill the commander themselves.

The fronts have sort of stabalised by around 3:40, into a position that is not great for SW. But the game ends to a pair of Revenants sniping some factories. But until this point there has been one shot from a single Revenant. Surely some other help from Orange would have tipped the scales into a win for SW. The army values were about equal at 4400 on both sides, but 1700 of it for SW was in Revenant.
+1 / -0