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ww1

PLAY THIS MOD


Maintained by AUrankSmokeDragon
Last updated 2 days ago
Created 4 months ago
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major rework and rebalance


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4 months ago
major rework and rebalance
+0 / -0
3 months ago
updated to have much slower progression and much less striders
+0 / -0

8 days ago
Played here, 11v11: https://zero-k.info/Battles/Detail/2037808

Was fun to watch, lived up to its name quite well.

Obviously there were things that could be improved/streamlined.
But the limited unit pool with predominantly "basic" units was refreshing.
+1 / -0
thanks! please post your ideas on how it can be improved. but know in advance i will not add new units unless they do not tip the balance to much. planned changes are to make caretaker able to assist only a single target + make caretaker have 1 hp each. (mass caretaker stardust porc push nerf)
+0 / -0
is this intentional, that shildfac has no cons? if you lose com, its kinda over. while other facs have cons. also cons cannot make facs or plates. which puts engineer com in a weired spot as it can make units from other facs. also build range of coms/nanos is ridiculous. and no big energy structures? at least fusion could be unlocked...

oh, and bertha is OP. again.
+1 / -0
in its current form all factories can morph for free instantly.. but i will be changing a few things for the next version to adress this and a few other issues.

do not use yet under heavy development
+0 / -0

8 days ago
My suggestions:
Revert buildrange of coms and nanos to default.
Don't add any more energy buildings, advanced geo is enough by far.
Generally, don't add anything unless it fixes something that is broken.
Consider if "merging" some facs would make game simpler than free morphing.
Consider removing ability for coms to morph.
Consider deleting plates, facs are cheap anyways.
Consider re-adding link requirement for strider hub.
Consider some sort of nerf or counter to bertha, it's OP on bertha maps.
+2 / -0
tests complete and play tested.. 90% of new content will be removed as the original simple feel and scizors paper rock balance was destroyed.
+0 / -0
5 days ago
finished.. spent a whole day testing every unit in game to see if there was a way to merge build lists into single factory.. discovered silo can do it... only to then discover when silo died it killed all the units it had made..i guess that has mod potential.. but not useful to me.. if anyone know a way please let me know.
+0 / -0
5 days ago
without tests i wont know if this has improved things but these are the changes made

strider hub requires 100 energy
(bertha nerf + tank buff due to ultimatum locked)

terraform -50% cost
(bertha nerf)

cyclopse is now the tank and slow beam replaced with glave gun
(the glave gun is ronin buff)

added engineer con
(less build options but has very slow reload shot gun + can morph into stardust)

snitch explosion can terraform.

removed com build range buff

caretaker nolonger assists construction (repair only)

factories have strong build power (40)
+0 / -0