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need new idea

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im almost out of ideas..
and ill get those done in less then a week

so can some people make requests ill create a new list from them.. thanks.

my current list:
1 goo striders done.
2 shield health nearly done.
3 mega funnel nearly done. delayed as its broken
4 train factory
5 scyth mode abandoned (unbalanced)
6 batch mode done
7 chaos mode
8 trench mode
9 magnet mode starting
10 dirt all starting
11 d-gun all
+1 / -0
42 days ago
+1 for train factory
+3 / -0
42 days ago
i will 100% do trainfactory =)
+3 / -0
When a unit dies, it erupts into flames, shooting debris all over the map and making huge craters + huge explosions + everything flies away once hit.
Make units way stronger and tankier + make Krow fire Merlin missiles on all 3 of its guns.
Also randomly units fire tac nukes.

+0 / -0
42 days ago
choo choo!

+0 / -0
@ TheFlyingFortress

umm.. ok!

why is every mod i make you pure chaos lol

i have a question for you.. are these seperate modes or 1 very specific mode?

also this seems like your cup of tea http://zero-k.info/Mods/Detail/84
+1 / -0
42 days ago
All of them in one.
+1 / -0
42 days ago
well nobody else had any ideas so lets hope players dont mind everything on the screen exploding because thats what im aparently about to make you
+1 / -0

42 days ago
inverse damage? and you cannot holdfire. win by letting the enemy shoot at you.
+1 / -0
42 days ago
if i start with all units decaying -1 hp / sec.. and deny repair and holdfire.. hmm no it wont work because why build troops that heal the enemy.. im so confused..
+0 / -0
Medieval mode. All units range is the same as Scythe's.

Irregardless, there should be a melee train, which can jump from the railtrack in any direction and stomp like a nuke
We need to get more train ideas
+0 / -0
41 days ago
+0 / -0

41 days ago
I think you need to combine some of the ideas that fit well together and make a mode thats fun.

A lot of your mods do very singular things. Combining will help the feeling of them feeling like one trick ponys
+0 / -0
A mod where units get produced in squads of several or so, like DOW?
+0 / -0
@ EmeraldLime
squads seems like a nice idea.. making that will be hard =) ill add that to the list

@ Superyard
i have a close ranged mode its not quite the same as Scythe's as each unit has reduced range by % rather then fixed range.. to keep unit balance.. oh and units shoot 10x faster..

hmm i think your Scythe range mode sounds different enough so ill make it

@ MrJigglesGod

combining modes is much easier =)
thats what flyingfort mode is:

drunk mode + popcorn + implosion
+0 / -0
Dont know how you would pull it off but a mod about shooting from cover? Like urban warfare or whatever
+1 / -0
41 days ago
np. ill make all bullets arc with high trajectory + all terraign movement?
+1 / -0
Here's an idea for a gamemode I had earlier, dunno how feasible it is though.
- Each team gets an AI player that has no units (does that even work? maybe they can have an llt or a duck).
- You start with commander and coupon as usual.
- Any time you build a unit, that unit is immediately given to the AI on your team.
- All builders except com and facs are disabled (sorry funnel, athena).

Thus, you build stuff. AI fights with the stuff you build.
+1 / -0
41 days ago
good idea but this is beyond my abilities at this juncture
+1 / -0


41 days ago
Some sort of more controllable magnetic units?
+1 / -0
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