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Silly Wars

PLAY THIS MOD


Maintained by CNrankXNTWSAD
Last updated 7 months ago
Created 7 months ago
download JSON metadata of sillywars
Im tooooo lazy to update wiki

made github wiki https://github.com/XNTEABDSC/Silly-Wars/wiki

github : https://github.com/XNTEABDSC/Silly-Wars

NEED MORE IDEA


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Im tooooo lazy to update wiki

made github wiki https://github.com/XNTEABDSC/Silly-Wars/wiki

github : https://github.com/XNTEABDSC/Silly-Wars

NEED MORE IDEA
+1 / -0
7 months ago
tried to play but it did not seem to work

is it working on your end?
+0 / -0
Options -> silly -> mods
a easy way to use mods/tweaks.

The option string is treated as lua code where mods are treated as functions. Excute mods to use the changes.

e.g. "greed_silly{GreedFactor=10} home_base{Factor=10} scale_size()"

Use a table as function param to set global variables.

NO LINE FEED OR ZK BOOM

mods are files in /gamedata/lua_mods and /gamedata/mods

some mods:

silly(): Silly Wars vanilla. "silly_tech() silly_build() silly_morph_simple() silly_morph_big() more_build() add_chixs()"

silly_morph_simple(): Units can morth into its mutate version
silly_morph_big(): Silly things can morph from other things
silly_build(): Silly things can be built by silly cons
(see SOOOON for difference between morph_simple and morph_big)

silly_tech(): Tech Tree: Builder -> Silly Con -> Very Silly Con -> Very Very Silly Con

add_chixs(): Allow Chickens to be built by players.
more_build(): Strider Hub can build Commanders and Nebula;
Big Silly Con can build Leaper and Spicula

greed{GreedFactor}: Op and expensive eco.
level up with: CONSTRUCTOR -> ATHENA -> FUNNELWEB -> STRIDER HUB

greed_silly{GreedFactor}: greed + silly.
GreedFactor is 4 by default

scale_size{Scale}: Units size x {Scale}
Scale is 0.5 by default

drunk(): Units throw alot but throw everywhere

crater_boost{CraterMult}: Terra is weaker. Give all weapon {CraterMult} craterMult
CraterMult is 1 by default
+0 / -0
Silly Wars test v0.8.0.1:

Added Custom Units.

This is a test version and seems unbalanced.

Way to use:

1. Options -> silly -> mods. add custom_units() in mods.

2. when joined the game, you can see a window, it is where your designs saves.

add tab, choose tab, add row and you can design units.

click custom unit slot, then another window will show out. choose chassis and weapons, fill the blanks, click "Designer UI to string" then unit's stat will be shown at right (you may need to scale the window).

you need to click "Designer UI to string" then save to save design.

a button at top left can toggle custom units windows.

your designs are stored locally.

3. Custom Unit Con is at integral factory tab. choose row in custom units windows, select custom con, go integral Special tab, then there is commands to build custom units.

known issues:

unit's tactic ai is broke.

integral menu shows cross and wrong cost for build commands.

unbalanced. air not avaliable.
+1 / -0
19 days ago
I joined a game hosting this but no one told me how to use the menu
+0 / -0
19 days ago
Also i watched people playing and couldn't tell if any units had changed
+0 / -0
19 days ago
Do you have any media of stuff made with this
+0 / -0
19 days ago
Good question. Can anyone help me write tutorial about custom units? I'm suck at it.
+0 / -0