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Silly Wars

PLAY THIS MOD


Maintained by CNrankXNTWSAD
Last updated 4 months ago
Created 4 months ago
download JSON metadata of sillywars
Im tooooo lazy to update wiki

made github wiki https://github.com/XNTEABDSC/Silly-Wars/wiki

github : https://github.com/XNTEABDSC/Silly-Wars

NEED MORE IDEA


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Im tooooo lazy to update wiki

made github wiki https://github.com/XNTEABDSC/Silly-Wars/wiki

github : https://github.com/XNTEABDSC/Silly-Wars

NEED MORE IDEA
+1 / -0
4 months ago
tried to play but it did not seem to work

is it working on your end?
+0 / -0
Options -> silly -> mods
a easy way to use mods/tweaks.

The option string is treated as lua code where mods are treated as functions. Excute mods to use the changes.

e.g. "greed_silly{GreedFactor=10} home_base{Factor=10} scale_size()"

Use a table as function param to set global variables.

NO LINE FEED OR ZK BOOM

mods are files in /gamedata/lua_mods and /gamedata/mods

some mods:

silly(): Silly Wars vanilla. "silly_tech() silly_build() silly_morph_simple() silly_morph_big() more_build() add_chixs()"

silly_morph_simple(): Units can morth into its mutate version
silly_morph_big(): Silly things can morph from other things
silly_build(): Silly things can be built by silly cons
(see SOOOON for difference between morph_simple and morph_big)

silly_tech(): Tech Tree: Builder -> Silly Con -> Very Silly Con -> Very Very Silly Con

add_chixs(): Allow Chickens to be built by players.
more_build(): Strider Hub can build Commanders and Nebula;
Big Silly Con can build Leaper and Spicula

greed{GreedFactor}: Op and expensive eco.
level up with: CONSTRUCTOR -> ATHENA -> FUNNELWEB -> STRIDER HUB

greed_silly{GreedFactor}: greed + silly.
GreedFactor is 4 by default

scale_size{Scale}: Units size x {Scale}
Scale is 0.5 by default

drunk(): Units throw alot but throw everywhere

crater_boost{CraterMult}: Terra is weaker. Give all weapon {CraterMult} craterMult
CraterMult is 1 by default
+0 / -0