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Options -> silly -> mods
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Options -> silly -> mods
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a easy way to use mods/tweaks.
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a easy way to use mods/tweaks.
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The option string is treated as lua code where mods are treated as functions. Excute mods to use the changes.
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The option string is treated as lua code where mods are treated as functions. Excute mods to use the changes.
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e.g. "greed_silly{GreedFactor=10} home_base{Factor=10} scale_size()"
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e.g. "greed_silly{GreedFactor=10} home_base{Factor=10} scale_size()"
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Use a table as function param to set global variables.
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Use a table as function param to set global variables.
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[u]NO LINE FEED OR ZK BOOM[/u]
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[u]NO LINE FEED OR ZK BOOM[/u]
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mods are files in /gamedata/lua_mods and /gamedata/mods
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mods are files in /gamedata/lua_mods and /gamedata/mods
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some mods:
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some mods:
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silly(): Silly Wars vanilla. "silly_tech() silly_build() silly_morph_simple() silly_morph_big() more_build() add_chixs()"
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silly(): Silly Wars vanilla. "silly_tech() silly_build() silly_morph_simple() silly_morph_big() more_build() add_chixs()"
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silly_morph_simple(): Units can morth into its mutate version
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silly_morph_simple(): Units can morth into its mutate version
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silly_morph_big(): Silly things can morph from other things
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silly_morph_big(): Silly things can morph from other things
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silly_build(): Silly things can be built by silly cons
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silly_build(): Silly things can be built by silly cons
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(see [s]SOOOON[/s] for difference between morph_simple and morph_big)
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(see [s]SOOOON[/s] for difference between morph_simple and morph_big)
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silly_tech(): Tech Tree: Builder -> Silly Con -> Very Silly Con -> Very Very Silly Con
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silly_tech(): Tech Tree: Builder -> Silly Con -> Very Silly Con -> Very Very Silly Con
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add_chixs(): Allow Chickens to be built by players.
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add_chixs(): Allow Chickens to be built by players.
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more_build(
)
:
Strider
Hub
can
build
Commanders
and
Nebula;\n
Big
Silly
Con
can
build
Leaper
and
Spicula
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more_build(
)
:
Strider
Hub
can
build
Commanders
and
Nebula;
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Big Silly Con can build Leaper and Spicula
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greed{
GreedFactor}
:
Op
and
expensive
eco.
level
up
with:
CONSTRUCTOR
->
ATHENA
->
FUNNELWEB
->
STRIDER
HUB
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greed{
GreedFactor}
:
Op
and
expensive
eco.
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level up with: CONSTRUCTOR -> ATHENA -> FUNNELWEB -> STRIDER HUB
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greed_silly{GreedFactor}: greed + silly.
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greed_silly{GreedFactor}: greed + silly.
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GreedFactor is 4 by default
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GreedFactor is 4 by default
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scale_size{Scale}: Units size x {Scale}
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scale_size{Scale}: Units size x {Scale}
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Scale is 0.5 by default
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Scale is 0.5 by default
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drunk(): Units throw alot but throw everywhere
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drunk(): Units throw alot but throw everywhere
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crater_boost{CraterMult}: Terra is weaker. Give all weapon {CraterMult} craterMult
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crater_boost{CraterMult}: Terra is weaker. Give all weapon {CraterMult} craterMult
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CraterMult
is
1
by
default
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