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Game mode Silly Wars

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Date Editor Before After
1/20/2025 6:26:22 PMCNrankXNTWSAD before revert after revert
1/20/2025 6:23:42 PMCNrankXNTWSAD before revert after revert
1/20/2025 6:20:39 PMCNrankXNTWSAD before revert after revert
Before After
1 Options -> silly -> mods 1 Options -> silly -> mods
2 a easy way to use mods/tweaks. 2 a easy way to use mods/tweaks.
3 \n 3 \n
4 The option string is treated as lua code where mods are treated as functions. Excute mods to use the changes. 4 The option string is treated as lua code where mods are treated as functions. Excute mods to use the changes.
5 \n 5 \n
6 e.g. "greed_silly{GreedFactor=10} home_base{Factor=10} scale_size()" 6 e.g. "greed_silly{GreedFactor=10} home_base{Factor=10} scale_size()"
7 \n 7 \n
8 Use a table as function param to set global variables. 8 Use a table as function param to set global variables.
9 \n 9 \n
10 [u]NO LINE FEED OR ZK BOOM[/u] 10 [u]NO LINE FEED OR ZK BOOM[/u]
11 \n 11 \n
12 mods are files in /gamedata/lua_mods and /gamedata/mods 12 mods are files in /gamedata/lua_mods and /gamedata/mods
13 \n 13 \n
14 some mods: 14 some mods:
15 \n 15 \n
16 silly(): Silly Wars vanilla. "silly_tech() silly_build() silly_morph_simple() silly_morph_big() more_build() add_chixs()" 16 silly(): Silly Wars vanilla. "silly_tech() silly_build() silly_morph_simple() silly_morph_big() more_build() add_chixs()"
17 \n 17 \n
18 silly_morph_simple(): Units can morth into its mutate version 18 silly_morph_simple(): Units can morth into its mutate version
19 silly_morph_big(): Silly things can morph from other things 19 silly_morph_big(): Silly things can morph from other things
20 silly_build(): Silly things can be built by silly cons 20 silly_build(): Silly things can be built by silly cons
21 (see [s]SOOOON[/s] for difference between morph_simple and morph_big) 21 (see [s]SOOOON[/s] for difference between morph_simple and morph_big)
22 \n 22 \n
23 silly_tech(): Tech Tree: Builder -> Silly Con -> Very Silly Con -> Very Very Silly Con 23 silly_tech(): Tech Tree: Builder -> Silly Con -> Very Silly Con -> Very Very Silly Con
24 \n 24 \n
25 add_chixs(): Allow Chickens to be built by players. 25 add_chixs(): Allow Chickens to be built by players.
26 more_build( ) : Strider Hub can build Commanders and Nebula;\n Big Silly Con can build Leaper and Spicula 26 more_build( ) : Strider Hub can build Commanders and Nebula;
27 Big Silly Con can build Leaper and Spicula
27 \n 28 \n
28 greed{ GreedFactor} : Op and expensive eco. level up with: CONSTRUCTOR -> ATHENA -> FUNNELWEB -> STRIDER HUB 29 greed{ GreedFactor} : Op and expensive eco.
30 level up with: CONSTRUCTOR -> ATHENA -> FUNNELWEB -> STRIDER HUB
29 \n 31 \n
30 greed_silly{GreedFactor}: greed + silly. 32 greed_silly{GreedFactor}: greed + silly.
31 GreedFactor is 4 by default 33 GreedFactor is 4 by default
32 \n 34 \n
33 scale_size{Scale}: Units size x {Scale} 35 scale_size{Scale}: Units size x {Scale}
34 Scale is 0.5 by default 36 Scale is 0.5 by default
35 \n 37 \n
36 drunk(): Units throw alot but throw everywhere 38 drunk(): Units throw alot but throw everywhere
37 \n 39 \n
38 crater_boost{CraterMult}: Terra is weaker. Give all weapon {CraterMult} craterMult 40 crater_boost{CraterMult}: Terra is weaker. Give all weapon {CraterMult} craterMult
39 41 CraterMult is 1 by default
40 \n 42 \n