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op new command??? like im being serious

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a new command idea would be something to IGNORE. i thought of this when watching a cloak vs amph 1v1. you could throw off the amph player by setting the limpet to ignore, and just not shoot at it. another example of this could be felons ignoring jacks or minotaurs early game, because all that does is drain shield.

it could also have another feature as in ignore a certain unit, or a certain type. Ex: ignore glaives, or ignore raiders. basically, the point of it is to ignore bait units sent in by other players while the real damage lays behind.

think about it pls
+1 / -0


37 days ago
My main concern about this sort of thing is how much fiddling around with the UI would be involved. Either before the game, to set up all your presets, or during the game to paint different units with different types of ignore levels. The danger is that we end up with a UI that only a single person uses, because nobody else can find it, figure out how to use it, and get through all the fiddling around required.

The next step here is to pare the feature down to a minimal useful core, then try to design a UI that achieves it. Eg Anti-Bait started off a bit like your proposal, but to make it useable it was condensed into a single consistent state with rules that covered most thresholds.
+2 / -0
36 days ago
I think there is already a widget somewhere, I used to use it to ignore razors when Felons first joined the zero-k
+1 / -0