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Cannot hear silo when im not watching out for it

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8 days ago
A problem i've been having recently is that I CANT HEAR SILO. Only EOS, since that is the loudest missile. Its drowned out by war because of some guy spamming hermits everyone. Is this really ok? An argument could be made that silo IS battle volume because it's simulating what you hear from the ground. However, I think it becames way too op when that happens. I got my whole army stunned because I couldnt hear it. No visual aspects either to tell me. Would be useful if the silo could be seen in the sky after a certain height.
+1 / -0
8 days ago
Would adding closed captions to the game be too OP? Something that goes "Eos fired" or "Bertha fired" alongside the actual audio cue.
+0 / -0


8 days ago
The nuke launch indicator exists because the nuke launch sound is important information, and it might be drowned out. Silos are similar, but I fear the indicator would get a bit spammy. Maybe time for some sound work to improve things.
+6 / -0
4 days ago
^
+0 / -0
Is its priority on max already? I mean the sound-parameter. The sound is fine, but it does not duck away the other sounds as well as it used to do.
+0 / -0