Lots of small fixes here and a few noticeable changes. Structures have become uncloakable to improve lategame raiding and FFA interaction. Saktoth has crafted a new LLT model and plans to finish a set of turrets. These release notes include changes from 1.0.12.0 which was released 5 days ago.
Balance
Comm shield normalized with Thug shield:
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Power 1000 -> 1250
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Regen 14 -> 16
Doubled teleport speed.
Structures are impossible to cloak with the exception of Claw (Wolverine Mine) and Sneaky Pete. Additionally Sneaky Pete can now self-cloak.
Annihilator:
Outlaw:
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Pulse propagates 4x faster.
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Slow Damage 55 -> 75
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Normal Damage 75 -> 50
Removed targetmoverror for Scallop, Venom, Faraday and Warrior. They are better at hitting small fast things.
Firewalker and Tremor will fire even if a feature is obstructing their "aim".
Battleship and Behemoth can target gunships.
Comm Weapons
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Slowbeam Range 350 -> 400
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Assault Cannon Damage 320 -> 360
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Plasma Artillery (all versions) does 1/15 more damage
Fixes
Fixed carrier transfer bug which caused them to exceed their drone limit. As an upshot capturing a drone or carrier does not affect the other units in the relationship. You can end up with drones housed at hostile carrier.
Dante can no longer turn while firing salvo. This helps prevent friendly fire.
Jump commands are removed at the end of a jump (as opposed to at the start). This means shift-queuing a self-d command at after a jump command has the desired effect.
Fixed the origin of lines drawn for teleport, capture, shield link and jumpjet UI.
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Fixed error upon Bantha death.
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Fixed rare bug in which jumpers would not move into jump range.
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Added Amphibious Factory to transport AI handling.
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Commanders gained after the battle starts are now spawned in the middle of the startbox.
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Single CAI spawns commanders in the middle of the startbox.
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Multiple CAIs on a team will spread out commander spawn locations.
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Fixed missing Blackdawn wreck.
Visuals
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Prettier Flea and Dart weapon hit effect.
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Dirtbag has a jump animation.
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Added map icons for missiles.
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Increased Outlaw pulse transparency.
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Added linking arc from teleport beacon to the unit it is teleporting.
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New LLT model.
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Tidal generators have a proper wreckage.
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Rounded wheels for various Vehicles and Tanks.
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Improved Detriment and Bantha walkscripts.
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Messed with ally colours slightly.
Other
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Replaced chicken comm penalty with Commander Junior.
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Added reasonable metal spot layout for Cooper Hill.
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Added "wasMorphedTo" UnitRulesParam to indicate that unit creation was due to morph.