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Tech-K mode unit bugs

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4 days ago
- badger mines destroy themselves, which is normally not a problem, but b/c higher tech levels = more projectiles with basically no spread, the mines are clustered and destroy themselves easily
- dirtbag needs larger dirt mound on D-command proportional to level?
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should levels also increase unit sight also?

currently range increases each level, so eventually most units shoot past what they can see. This is particularly ineffective with laser units like Mace which basically hits nothing at max range.
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4 days ago
Not sure if its a bug too, but unit tech level shouldn't affect it's size, getting it up to Uber Tech level makes units and buildings too large. Their hitbox stays the same, so you can kind of "mash" together small buildings or units into a small space where they clip into each other.

Another thing is Storage doesn't scale with tech level. It always increases your max storage by the default 500 no matter the storage's tech level (which is hugely wasteful when you have high tier power and metal gen).
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3 days ago
also afterburn doesn't seem to scale w level
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3 days ago
also overkill protection doesn't seem like it takes into account increased projectiles
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3 days ago
seems to me like airplane re-arm time DOES scale w/ level :(
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