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Zero-K v1.13.4.1 - Snazzy Plasma

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23 days ago

This update sports fancy new plasma cannon visuals and an engine update. The engine update is fairly well tested by this point, and should resolve a few rare crashes and improve performance. It might need a bit of time to scan your maps when you first launch the game. In terms of balance, the game seems quite stable and the recent Felon nerf is still being assessed, so we only touched the second-smallest and second-largest turret.

Balance



Picket requires an extra Ronin shot.
  • Health 340 -> 375

Disco Rave Party almost turns as fast as it used to.
  • Turn rate 3 -> 4 degrees per second

Features and Fixes


  • Plasma cannon trails! (thanks ThornEel)
  • Made a start on Japanese localisation (thanks syuumu200).
  • Fixed the way a few units handle projectiles in Tech-K (thanks XNTEABDSC).
  • Lobster cooldown is now shown in the selection windows (like other manual fire weapons).
  • Big Bertha now only fires into terrain when force-fired a the ground.
  • Added Skuttle as an option for automatic unit marking.
  • The Reset button on the ingame menu now resets hotkeys as well as settings.
  • Reorganised the camera change settings for and de-duplication and clarity.
  • Units built in a factory while under a cloaker no longer take 8 seconds to cloak.
+12 / -0
18 days ago
The classic look of those plain yellow balls goes all the way back to the original Total Annihilation. Part of me will mourn this loss.
+2 / -0
18 days ago
just think of it as the classic look plus a little more effects :D
+2 / -0
I like the new plasma effects in general, but I feel that the projectiles of Cerberus are a bit lacking in grandeur. Cerberus packs a punch much more similar to Bertha than Ravager and its projectile should reflect that a bit more I feel. I wouldn't go all the way to the Bertha projectile, just a little bit further in that direction.
(I loaded up an old version and Cerberus was using the same projectile as Cyclops previously, too. It feels like a bigger deal with the new effects, but I am finding it difficult to express why.)
+3 / -0
13 days ago
I wonder how you could distinguish AOE vs. pure damage with the effects. Thinking that the AOE could be demonstrated by the size of the ball vs. pure damage being the brightness and length of trail of the projectile. That way bertha would be a big, bright, long-trail ball while cerb would be a big, medium-bright, medium-trail ball and cyc would be a small, bright, long-trail ball.
+2 / -0


12 days ago
There has been an update that incidentally includes changes to Cerb and Crab.


Shogun doesn't have the AoE to warrant the Cerb treatment. I didn't consider Desolator, but I expect that such a fast projectile might not take the extra frizz that well.
+3 / -0