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Reclaim building

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11 years ago
Plz allow at least to reclaim ennemy building when they are finished. So clams blob will be more easily counterable.

Am personally for being allowed to reclaim ally buinding too, it works in ba and does not make problems imho. It would allow to reclaim a solar to get a way for big units for example.
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Skasi
Not possible. One builder could reclaim and thus instantly deactivate an enemy singu, nuke silo, etc. A small swarm of Rectors or Athenas would make any defensive structure useless.

If you wanna deal with clam swarms: Go around or spam Crusaders, Shadows, Hunters, hovers, etc.

I'm all for reclaiming allied stuff though. That's possible without any negative side effects.
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11 years ago
Besides, what would stop the clam blob from reclaiming your stuff?
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11 years ago
quote:

Am personally for being allowed to reclaim ally buinding too, it works in ba and does not make problems imho.

I don't think so. http://springrts.com/phpbb/viewtopic.php?f=44&t=29199
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11 years ago
quote:
I don't think so. http://springrts.com/phpbb/viewtopic.php?f=44&t=29199

And this is why you use bombers in ZK instead of reclaim.

However, this is more harmful to the team, because bombers could be used elsewhere, and team gets less reclaim from dead units.

We should, like, totally cater to teamkiller trolls, prohibiting features they might abuse... rather than prohibiting and exterminating said trolls.
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11 years ago
Just manage ennemy reclaim as damage and not zk style reclaim as it is in ba.

It's already the case for building in construction. If you reclaim it while being constructed the life progress bar is affected but not the progression one.
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11 years ago
quote:
Just manage ennemy reclaim as damage and not zk style reclaim as it is in ba.

Yes, we totally need our constructors to have a fuckton of unnecessary micro that allows them to kill enemies. Oh, and nanoturrets suddenly become everybody's favorite defense, because they not only kill enemies, but they also provide income for that.

The BA mechanic is awful.
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quote:
One builder could reclaim and thus instantly deactivate an enemy singu, nuke silo, etc.


Not sure if i remember correct, but in BA i think you could reclaim enemy unit, it would NOT unbuild the unit, it would just take HP from in it same build rate.

quote:
Oh, and nanoturrets suddenly become everybody's favorite defense


Easy to kill porc EVER and chain too for bonus, and how it does NOT work this way in BA, no one use caretaker was porc, it only used in rare cases to counter drops, and we already use care this way to, but we make a hole in place of reclaim.
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11 years ago
So, wait. You want to be able to damage enemy buildings with workers? Yeah, I'm sure Clam blobs won't benefit from that in any way whatsoever.
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11 years ago
quote:
So, wait. You want to be able to damage enemy buildings with workers? Yeah, I'm sure Clam blobs won't benefit from that in any way whatsoever.

Yeah, caretaker would not be a problem, but builders blob sure would be one, even more Clam (Amp), Rector (Cloaky), Convict (Shield).
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11 years ago
This thread is like:
"Lets nerf clams by giving them new powerful ability"
...
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11 years ago
quote:
even more Clam (Amp), Rector (Cloaky), Convict (Shield).

You're so forgetting Welders. Nobody would bother build any other tankfac units, just spam welder, and use it as riot, assault and everything nice while dedicating your life to reclaiming crime and the forces of evil.
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