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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2283286
Started: 4 hours ago
Duration: 17 minutes
Players: 20
Bots: False
Mission: False
Rating: Casual
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3 hours ago
1. Allocation: Initial dagger commitment inconsistent idea. Not enough daggers to be a meaningful threat, more daggers than needed for a scout.
2. Strategy: Decision to engage with daggers allowed time for additional response to scout
2b. Tactics: Scout was unmanaged, ,making for throwaway metal.
2c. Allocation: Excess daggers could instead have built early radar picket for better intel.
3. Radar insufficient on sea due to subsurface threats. Coastal and/or picket urchins are not optional.
4. Allocation: not good. Mistral/sub best countered by lance/claymore. Maces and scalpels both ineffective choies.
5. Single urchins ineffective against subs in water. Consider either raising platforms or additional urchins.
6. Coordination/Allocation: TPABOkyp had a zephyr, hacksaw construction inferior and redundant, esp. against mistral spam. Better protection of allied zephyrs instead to be considered.
7. Tactics: Spread constructors against artillery/keep them in the back.
8. Scouting: Lack of scouting allowed for enemy to mass considerable subs without counter. Utilize sparrows.
9. Allocation: Forward caretakers + reclaim collection is significant. Failed to gather reclaim effectively from successful engagements.
10. Tactics: Offshore lance batteries extremely effective against shorebound targets but require hold-position screens against counterattacks. Consider claymores or disruptors.
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