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fixing single-lobby TAW

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3 hours ago
I played a similarly-sized game that didn't have problems seeding multiple lobbies. I think the way it achieved that was capping the spectator count for a game that was full on players. So, people wanting to play wouldn't be able to spectate and would have to join a new lobby. Just a thought
+1 / -0
2 hours ago
To clarify here, anyone could join as spectator or player until the total number of participants reached the regular cap (let's say 32), then had an additional 2 spaces for spectator-only participants
+1 / -0