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Title: [A] Palladium (minelo 2.2k+)
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2315038
Started: 21 days ago
Duration: 10 minutes
Players: 4
Bots: False
Mission: False
Rating: Casual
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Team 1
Chance of victory: 65.1%

SErankPLT_Godde
EErankSub2Pew
Team 2
Chance of victory: 34.9%

DErankStiofanKingofAwoo
INrankTheWarning
Spectators
DErankmadez

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21 days ago
why is autoretreat applied to one factory also automatically applying to another factory I made later? Is there a way to turn this off?
+0 / -0


9 days ago
That's weird, what exactly happened?
+0 / -0
9 days ago
I made a tank factory in the beginning of the game. I set it on autoretreat (at 30 percent). Later I build an amph plate to counter the large amount of scalpels with limpets. But the problem was that the autoretreat I applied to the tank factory also automatically applied to the amph plate. I didn't realize this would happen.

So when I send the limpets at the scalpels unfortunately it was on retreat at 30 percent and retreated when they were slightly damaged thus ruining the whole plan.
+0 / -0
8 days ago
if you have both con and fac on inhert from factory that means : 65%fac -> makes con with 65%retreat -> con with 65%retreat make fac with 65%retreat
this is the same as anything else, move state, fire state blabla
if you don want this to happen just have fac to not inhert retreat state
+2 / -0


8 days ago
Factory inheriting from constructor seems like the wrong default in that case.
+2 / -0