
The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.
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Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels.
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Tweaked outlines to be a bit more visible when zoomed out, by default.
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Fixed status effects clipping into undamaged nanoframes. The status effect shader thought that nanoframes should be deformed, but they are not.
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Fixed grid hotkeys missing from most build menus.
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Added Colemak keyboard layout preset (thanks allentiak).
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Factories now open automatically when completed.
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Amph and Spider now have to wait 1s to open before starting production, to match other factories.
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Fixed the lighting on a few more maps.