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Zero-K v1.13.12.1 - Mostly Graphics Fixes
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GoogleFrog
2 days ago
The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.
Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels.
Tweaked outlines to be a bit more visible when zoomed out, by default.
Fixed status effects clipping into undamaged nanoframes. The status effect shader thought that nanoframes should be deformed, but they are not.
Fixed grid hotkeys missing from most build menus.
Added Colemak keyboard layout preset (thanks allentiak).
Factories now open automatically when completed.
Amph and Spider now have to wait 1s to open before starting production, to match other factories.
Fixed the lighting on a few more maps.
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mojjj
27 hours ago
looks shiny!
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kaiser10000
14 hours ago
Hello!
Great work!
Did the issue with the hotkey letters disappearing from the build menu get resolved?
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kaiser10000
13 hours ago
Looks like, yes, that got fixed, but I still have no audio... I will have to try and figure that out.
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kaiser10000
13 hours ago
Operator error!
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THAddeusIII
11 hours ago
I was thinking for a second the missing build hotkeys were intentional...
And honestly, it might actually be a good thing long term. We would probbaly end up memorizing the positions and building faster without second guessing every key :D.
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