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Zero-K v1.13.12.1 - Mostly Graphics Fixes

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2 days ago

The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of.

  • Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels.
  • Tweaked outlines to be a bit more visible when zoomed out, by default.
  • Fixed status effects clipping into undamaged nanoframes. The status effect shader thought that nanoframes should be deformed, but they are not.
  • Fixed grid hotkeys missing from most build menus.
  • Added Colemak keyboard layout preset (thanks allentiak).
  • Factories now open automatically when completed.
  • Amph and Spider now have to wait 1s to open before starting production, to match other factories.
  • Fixed the lighting on a few more maps.
+11 / -0

27 hours ago
looks shiny!
+0 / -0
14 hours ago
Hello!

Great work!

Did the issue with the hotkey letters disappearing from the build menu get resolved?
+1 / -0
13 hours ago
Looks like, yes, that got fixed, but I still have no audio... I will have to try and figure that out.
+0 / -0
13 hours ago
Operator error!
+0 / -0
11 hours ago
I was thinking for a second the missing build hotkeys were intentional...

And honestly, it might actually be a good thing long term. We would probbaly end up memorizing the positions and building faster without second guessing every key :D.
+0 / -0