Loading...
  OR  Zero-K Name:    Password:   

Qrow's Ideal Balance Changes (Jan. 2026)

2 posts, 56 views
Post comment
Filter:    Player:  
sort
Qrow Ideal Patch

All units sorted alphabetically by category in the game files.

Angler

Angler keeps up with slightly more and has a better time getting around.

  • Move Speed 48 -> 52

Lobster

  • Lobster D-gun can no longer be activated while airborne.

  • The speed of the throw is now 75% of the original speed granted.

Scallop

Scallop gets a damage nerf.

  • Damage 28 -> 24

Bulkhead

Bulkhead gets a slight HP nerf.

  • 1540 -> 1400

Djinn

Djinn receives several changes so people will hopefully build it more.

  • Mass per second (throughput) 150 -> 200

  • Cost 750 -> 550

  • Speed 75 -> 85

Thunderbird

Thunderbird gets more health.

  • Health 1600 -> 2200

Raven

Raven gets some more speed and a slight weapon change, along with becoming cheaper.

  • Cost 300 -> 280

  • Speed 246 -> 260

  • Bombs now have a 15% wider tolerance while tracking targets.

Phoenix

Phoenix goes back to doing what it's supposed to be doing.

  • Health 1400 -> 1200

  • Speed 231 -> 210

  • Cost 520 -> 500

  • Turn Radius 160 -> 180

  • AoE 320 -> 280

  • Burst Quantity 18 -> 14

  • Burn Time 360 -> 300

  • Edge Effectiveness 0.7 -> 0.5

Magpie

Magpie gets a rework so people will stop complaining about it.

  • Cost 220 -> 120

  • Health 900 -> 320

  • Speed 252 -> 280

  • Damage 360 -> 140

  • Reload time 12s -> 4s

  • Can no longer target air units.

Knight

Knight gets to actually hit its target.

  • Inaccuracy removed from gun.

Reaver

Reaver gets a small health buff.

  • 820 -> 900

Ronin

Ronin can hit things again.

  • Missile Velocity 200 -> 250

Locust

Locust is faster and has more dps.

  • Speed 250 -> 275

  • Damage 8.1 -> 10

Charon

Charon is cheaper.

  • Cost 100 -> 70

Flail

Flail has an easier time dealing with clumped air.

  • AoE 64 -> 80

Halberd

Halberd gets a HP buff to keep it in line with being a brick.

  • HP 1450 -> 1700

Mace

Mace gets a slight HP buff.

  • HP 1400 -> 1550

Firewalker

Firewalker can fire less.

  • Reload Time 12s -> 18s

Skuttle

Skuttle can now hit slightly more reliably.

  • Edge Effectiveness 0.3 -> 0.4

Swift

Swift gets a little bit more HP.

  • HP 300 -> 400

Raptor

Raptor sucks less.

  • Speed 228 -> 240

Rackeeter

Rackeeter is slightly reworked to capitalize more on its gimmick.

  • Cost 330 -> 430

  • Reload 10s -> 7s

  • Disarm 6s -> 10s

Thug

Thug hits shots now.

  • Reload Time 4s -> 5s

  • Weapon Velocity 210 -> 250

Hermit

Hermit doesn’t die quite as easily now.

  • HP 1550 -> 1700

Recluse

Recluse is now slightly more manageable in mass quantity.

  • Burst Rate 0.3 -> 0.5

  • Reload 4s -> 5s

Domi

Domi now has slightly more HP.

  • HP 420 -> 550

Wolverine Mine (Claw)

Claw now has slightly better aiming and damage.

  • Turn rate increased by 10%

  • Damage 34 -> 40











+1 / -0

5 hours ago
Knights inaccuracy isnt just with the knight, generally all thundergun units have this accuracy issue and i would love them fixed
(Paladin, Commanders thunder upgrade, Blitz, Gnat and Venom)
+0 / -0