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Qrow's Ideal Balance Changes (Jan. 2026)

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Date Editor Before After
1/19/2026 5:30:59 AMJPrankQrow before revert after revert
Before After
1 Qrow Ideal Patch 1 Qrow Ideal Patch
2 \n 2 \n
3 All units sorted alphabetically by category in the game files. 3 All units sorted alphabetically by category in the game files.
4 \n 4 \n
5 Angler 5 Angler
6 \n 6 \n
7 Angler keeps up with slightly more and has a better time getting around. 7 Angler keeps up with slightly more and has a better time getting around.
8 \n 8 \n
9 * Move Speed 48 -> 52 9 * Move Speed 48 -> 52
10 \n 10 \n
11 Lobster 11 Lobster
12 \n 12 \n
13 * Lobster D-gun can no longer be activated while airborne. 13 * Lobster D-gun can no longer be activated while airborne.
14 \n 14 \n
15 * The speed of the throw is not 75% of the original speed granted. 15 * The speed of the throw is now 75% of the original speed granted.
16 \n 16 \n
17 Scallop 17 Scallop
18 \n 18 \n
19 Scallop gets a damage nerf. 19 Scallop gets a damage nerf.
20 \n 20 \n
21 * Damage 28 -> 24 21 * Damage 28 -> 24
22 \n 22 \n
23 Bulkhead 23 Bulkhead
24 \n 24 \n
25 Bulkhead gets a slight HP nerf. 25 Bulkhead gets a slight HP nerf.
26 \n 26 \n
27 * 1540 -> 1400 27 * 1540 -> 1400
28 \n 28 \n
29 Djinn 29 Djinn
30 \n 30 \n
31 Djinn receives several changes so people will hopefully build it more. 31 Djinn receives several changes so people will hopefully build it more.
32 \n 32 \n
33 * Mass per second (throughput) 150 -> 200 33 * Mass per second (throughput) 150 -> 200
34 \n 34 \n
35 * Cost 750 -> 550 35 * Cost 750 -> 550
36 \n 36 \n
37 * Speed 75 -> 85 37 * Speed 75 -> 85
38 \n 38 \n
39 Thunderbird 39 Thunderbird
40 \n 40 \n
41 Thunderbird gets more health. 41 Thunderbird gets more health.
42 \n 42 \n
43 * Health 1600 -> 2200 43 * Health 1600 -> 2200
44 \n 44 \n
45 Raven 45 Raven
46 \n 46 \n
47 Raven gets some more speed and a slight weapon change, along with becoming cheaper. 47 Raven gets some more speed and a slight weapon change, along with becoming cheaper.
48 \n 48 \n
49 * Cost 300 -> 280 49 * Cost 300 -> 280
50 \n 50 \n
51 * Speed 246 -> 260 51 * Speed 246 -> 260
52 \n 52 \n
53 * Bombs now have a 15% wider tolerance while tracking targets. 53 * Bombs now have a 15% wider tolerance while tracking targets.
54 \n 54 \n
55 Phoenix 55 Phoenix
56 \n 56 \n
57 Phoenix goes back to doing what it's supposed to be doing. 57 Phoenix goes back to doing what it's supposed to be doing.
58 \n 58 \n
59 * Health 1400 -> 1200 59 * Health 1400 -> 1200
60 \n 60 \n
61 * Speed 231 -> 210 61 * Speed 231 -> 210
62 \n 62 \n
63 * Cost 520 -> 500 63 * Cost 520 -> 500
64 \n 64 \n
65 * Turn Radius 160 -> 180 65 * Turn Radius 160 -> 180
66 \n 66 \n
67 * AoE 320 -> 280 67 * AoE 320 -> 280
68 \n 68 \n
69 * Burst Quantity 18 -> 14 69 * Burst Quantity 18 -> 14
70 \n 70 \n
71 * Burn Time 360 -> 300 71 * Burn Time 360 -> 300
72 \n 72 \n
73 * Edge Effectiveness 0.7 -> 0.5 73 * Edge Effectiveness 0.7 -> 0.5
74 \n 74 \n
75 Magpie 75 Magpie
76 \n 76 \n
77 Magpie gets a rework so people will stop complaining about it. 77 Magpie gets a rework so people will stop complaining about it.
78 \n 78 \n
79 * Cost 220 -> 120 79 * Cost 220 -> 120
80 \n 80 \n
81 * Health 900 -> 320 81 * Health 900 -> 320
82 \n 82 \n
83 * Speed 252 -> 280 83 * Speed 252 -> 280
84 \n 84 \n
85 * Damage 360 -> 140 85 * Damage 360 -> 140
86 \n 86 \n
87 * Reload time 12s -> 4s 87 * Reload time 12s -> 4s
88 \n 88 \n
89 * Can no longer target air units. 89 * Can no longer target air units.
90 \n 90 \n
91 Knight 91 Knight
92 \n 92 \n
93 Knight gets to actually hit its target. 93 Knight gets to actually hit its target.
94 \n 94 \n
95 * Inaccuracy removed from gun. 95 * Inaccuracy removed from gun.
96 \n 96 \n
97 Reaver 97 Reaver
98 \n 98 \n
99 Reaver gets a small health buff. 99 Reaver gets a small health buff.
100 \n 100 \n
101 * 820 -> 900 101 * 820 -> 900
102 \n 102 \n
103 Ronin 103 Ronin
104 \n 104 \n
105 Ronin can hit things again. 105 Ronin can hit things again.
106 \n 106 \n
107 * Missile Velocity 200 -> 250 107 * Missile Velocity 200 -> 250
108 \n 108 \n
109 Locust 109 Locust
110 \n 110 \n
111 Locust is faster and has more dps. 111 Locust is faster and has more dps.
112 \n 112 \n
113 * Speed 250 -> 275 113 * Speed 250 -> 275
114 \n 114 \n
115 * Damage 8.1 -> 10 115 * Damage 8.1 -> 10
116 \n 116 \n
117 Charon 117 Charon
118 \n 118 \n
119 Charon is cheaper. 119 Charon is cheaper.
120 \n 120 \n
121 * Cost 100 -> 70 121 * Cost 100 -> 70
122 \n 122 \n
123 Flail 123 Flail
124 \n 124 \n
125 Flail has an easier time dealing with clumped air. 125 Flail has an easier time dealing with clumped air.
126 \n 126 \n
127 * AoE 64 -> 80 127 * AoE 64 -> 80
128 \n 128 \n
129 Halberd 129 Halberd
130 \n 130 \n
131 Halberd gets a HP buff to keep it in line with being a brick. 131 Halberd gets a HP buff to keep it in line with being a brick.
132 \n 132 \n
133 * HP 1450 -> 1700 133 * HP 1450 -> 1700
134 \n 134 \n
135 Mace 135 Mace
136 \n 136 \n
137 Mace gets a slight HP buff. 137 Mace gets a slight HP buff.
138 \n 138 \n
139 * HP 1400 -> 1550 139 * HP 1400 -> 1550
140 \n 140 \n
141 Firewalker 141 Firewalker
142 \n 142 \n
143 Firewalker can fire less. 143 Firewalker can fire less.
144 \n 144 \n
145 * Reload Time 12s -> 18s 145 * Reload Time 12s -> 18s
146 \n 146 \n
147 Skuttle 147 Skuttle
148 \n 148 \n
149 Skuttle can now hit slightly more reliably. 149 Skuttle can now hit slightly more reliably.
150 \n 150 \n
151 * Edge Effectiveness 0.3 -> 0.4 151 * Edge Effectiveness 0.3 -> 0.4
152 \n 152 \n
153 Swift 153 Swift
154 \n 154 \n
155 Swift gets a little bit more HP. 155 Swift gets a little bit more HP.
156 \n 156 \n
157 * HP 300 -> 400 157 * HP 300 -> 400
158 \n 158 \n
159 Raptor 159 Raptor
160 \n 160 \n
161 Raptor sucks less. 161 Raptor sucks less.
162 \n 162 \n
163 * Speed 228 -> 240 163 * Speed 228 -> 240
164 \n 164 \n
165 Rackeeter 165 Rackeeter
166 \n 166 \n
167 Rackeeter is slightly reworked to capitalize more on its gimmick. 167 Rackeeter is slightly reworked to capitalize more on its gimmick.
168 \n 168 \n
169 * Cost 330 -> 430 169 * Cost 330 -> 430
170 \n 170 \n
171 * Reload 10s -> 7s 171 * Reload 10s -> 7s
172 \n 172 \n
173 * Disarm 6s -> 10s 173 * Disarm 6s -> 10s
174 \n 174 \n
175 Thug 175 Thug
176 \n 176 \n
177 Thug hits shots now. 177 Thug hits shots now.
178 \n 178 \n
179 * Reload Time 4s -> 5s 179 * Reload Time 4s -> 5s
180 \n 180 \n
181 * Weapon Velocity 210 -> 250 181 * Weapon Velocity 210 -> 250
182 \n 182 \n
183 Hermit 183 Hermit
184 \n 184 \n
185 Hermit doesn’t die quite as easily now. 185 Hermit doesn’t die quite as easily now.
186 \n 186 \n
187 * HP 1550 -> 1700 187 * HP 1550 -> 1700
188 \n 188 \n
189 Recluse 189 Recluse
190 \n 190 \n
191 Recluse is now slightly more manageable in mass quantity. 191 Recluse is now slightly more manageable in mass quantity.
192 \n 192 \n
193 * Burst Rate 0.3 -> 0.5 193 * Burst Rate 0.3 -> 0.5
194 \n 194 \n
195 * Reload 4s -> 5s 195 * Reload 4s -> 5s
196 \n 196 \n
197 Domi 197 Domi
198 \n 198 \n
199 Domi now has slightly more HP. 199 Domi now has slightly more HP.
200 \n 200 \n
201 * HP 420 -> 550 201 * HP 420 -> 550
202 \n 202 \n
203 Wolverine Mine (Claw) 203 Wolverine Mine (Claw)
204 \n 204 \n
205 Claw now has slightly better aiming and damage. 205 Claw now has slightly better aiming and damage.
206 \n 206 \n
207 * Turn rate increased by 10% 207 * Turn rate increased by 10%
208 \n 208 \n
209 * Damage 34 -> 40 209 * Damage 34 -> 40
210 \n 210 \n
211 \n 211 \n
212 \n 212 \n
213 \n 213 \n
214 \n 214 \n
215 \n 215 \n
216 \n 216 \n
217 \n 217 \n
218 \n 218 \n
219 \n 219 \n
220 \n 220 \n
221 \n 221 \n