I have been working from this document (which has been previously shared by GoogleFrog, but nowhere terribly easy to find):
https://docs.google.com/document/d/1LWOmFEMKzX5rHLX6CSUin2AVfCxP6ESs3-xULyBBWeQ/edit?usp=sharingI have primarily been working on the server side of things (in C#), which is the part which has the largest "barrier to entry" in terms of setting up a working development environment and understanding the code. Unfortunately, it is also where the most important changes to make Planetwars work better live (particularly how the PW matchmaker functions).
My assumption is that if I can get that part largely complete, then the tasks of polishing the lobby interface and in-game mechanics (in Lua) are lower-barrier-to-entry tasks which I could find help for if they were the only remaining tasks between us and a functioning Planetwars.