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What happened to planet wars?

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Date Editor Before After
2/7/2026 8:55:46 PMAUrankAdminAquanim before revert after revert
2/7/2026 8:54:06 PMAUrankAdminAquanim before revert after revert
Before After
1 I have been working from this document (which has been previously shared by GoogleFrog, but nowhere terribly easy to find): 1 I have been working from this document (which has been previously shared by GoogleFrog, but nowhere terribly easy to find):
2 \n 2 \n
3 https://docs.google.com/document/d/1LWOmFEMKzX5rHLX6CSUin2AVfCxP6ESs3-xULyBBWeQ/edit?usp=sharing 3 https://docs.google.com/document/d/1LWOmFEMKzX5rHLX6CSUin2AVfCxP6ESs3-xULyBBWeQ/edit?usp=sharing
4 \n 4 \n
5 I have primarily been working on the server side of things ( in C#) , which is the part which has the largest "barrier to entry" in terms of setting up a working development environment and understanding the code. My assumption is that if I can get that part largely complete, then the tasks of polishing the lobby interface and in-game mechanics ( in Lua) are lower-barrier-to-entry tasks which I could find help for if they were the only remaining tasks between us and a functioning Planetwars. 5 I have primarily been working on the server side of things ( in C#) , which is the part which has the largest "barrier to entry" in terms of setting up a working development environment and understanding the code. Unfortunately, it is also where the most important changes to make Planetwars work better live ( particularly how the PW matchmaker functions) .
6 \n
7 My assumption is that if I can get that part largely complete, then the tasks of polishing the lobby interface and in-game mechanics (in Lua) are lower-barrier-to-entry tasks which I could find help for if they were the only remaining tasks between us and a functioning Planetwars.