new options:
-noAir: disables all flying units but firefly
-noAllTerrain: disables spiders + scorpion
-noMechs: disables shieldbots + cloakybots + land striders but scorpion
-noJumpers: disables Jumpers Plant
-noAthena
-noAmph
-noUltimatum
-noShips
-noHovers
-noStriders
-noTacMissiles
-noVehs
-noNuke
-noCloak
-noSuperweapons
-noSuperDef: Anni, Doomsday + Behe
-nostatshields: aegis
-lessDefense: diables all defs but Lotus, Defender, Razorkiss, Urchin + Newton
-noFusion
-noGeo
-noSingu
-noStorage: anti clamspam
-allUnits: you are able to build "old" units like funnelweb, assaultcruiser and amphraider in their respective factories
-additionalUnits: new Units like Neonstorm ideas; self-implemented from all interested players, but balanced
-FunStuff: unbalanced "Neonstorm Ideas"
-complexShields: to emit a shield you nee shieldgenerator, s.linker, s.storage, s.emitter; this makes shields much more expensive, but also more powerful
-some minor stupidShit options for example blackHoleSize
-advDef: enable next-generation defenses, to implement; to counter FunStuff
-noCost: all units instabuild, for testing + epic screens + videos
-globalLOS: for epic screens, videos and some normal games
invasion AI:
Asteroids, Plasma + Lasers and Dropships come from the sky; to "win" you must build a "planetary defense" for 30000m; also as a 3rd team in big Team games; attacks are not coordinated; it's like chickens but more technical; if you build planetary defense, the plasma attacks end, and a "REAL" flying fortress (not krow) will appear and attack (like queen); if timer ends before, the invaders will get one 3*starlight-laser, the flying fortress will attack and attackers will "glaive bombard" the planet (hundreds of glaive-like robots falling from the sky, no self-damage)
-invaderTechLevel: 1-10
1=some cyborgs with kinetic weapons; 5=laser droids + assault mechs (zk-tech-level) 8=bright, multi-shielded chrome robots, mighty beams (some of them intelligent), capture missles etc. (epic look) 9/10=ideas coming soon, maybe some glowing energy units? (organic energy)
-invaderLevel: 1-10
tlv1/lv7->very easy
tlv5/lv5->normal
tlv8/lv3->normal
tlv10/lv3->hard
if someone beats tlv10/lv10 without speedmetal, he will get 1000 kudos
-cheapPlanetaryDef: 5000m instead of 30000m
other ideas for the InvAI?
it will be a new, epic gamemode!
IAI tlv3/lv4 vs chicken normal: who will win?
vote for your favorite!