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A Buff that makes knight more consistent

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3 hours ago
I'd like to propose a buff to knight that would make it more consistent by raising its weapon height to be able to shoot over certain wrecks and units, a tall unit like that not being able to shoot over an ogre wreck feels bad while many other units will get damage for free on knight because of it.

this doesnt change any unit stats and knight stays overall the same, just lets it do its job, i have experience in 3D modeling and would be more than happy to make the adjustments to the knight model if needed

knights weapon is already RNG and it will miss 100% of the shots it cant take because of the weapons height
+1 / -0
2 hours ago
hmm. it currently fires from the weapon it carries in a heavy lumbering stance.. to change that would be a huge rework.. maybe a more thematic tweak would be if the shot is blocked by a wreck it could penetrate the wreck and do a kind of arc animation from the wreck it hits.. like its electrified the wreck.. it would be unique and interesting at-least.. and would look cool..
+0 / -0