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nerf ravager

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20 days ago
pls nerf this unit u dont actually have every stat maxxed speed, hp, dps last thing that we need to make them jump
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20 days ago
so we're buffing scorchers and or fencers to compensate right?
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19 days ago
fencer and scorcher already op u can win game just by spamming fencers
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19 days ago
to compensate make ogre stronger
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19 days ago
In all seriousness this is just hermit discourse again, how long until we nerf every assault and people start complaining about lobster lighting warrior being OP?
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19 days ago
every assault? ravagers kills every assault on same cost rn
minos dead
knight dead even in mass (even more dead if ravager auto retreat)
hermit dead
blitz dead
revs? dead
grizz dead
thugs dead
jacks dead
jug dead
and thats all if u also count that ravager faster than all of them expect rev
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19 days ago
Minotaurs actually beat ravagers, you just have to be careful with them.
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18 days ago
Sounds like other assaults are not the counter to the raider/assault hybrid unit

If ravagers beat every unit on same cost we can go from there
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18 days ago
Ravager is really strong but poses a difficulty if nerfed. You could make every other unit in the fac 5% stronger but if ravager is 5% weaker the fac is weaker overall in taw.

Elchiche is right, rover is dependent on ravager to an enormous degree.

Fencer and scorcher just don't cut it in teams past the 5 minute mark at best.

I do think at some point ravager will be nerfed, but strong ravager is better for the game than weak rover. So IMO other units will need to be buffed to compensate and things will get worse before they get better.

In the meantime, as I have said elsewhere, placeholder is ridiculous vs. ravager and you get to counter all of tank fac while you're at it. Composite amph comps work well (limpet is a huge pain). Phoenix and TB are also very good. Composite tank balls are also very scary once they've got both a substantial assault and riot count.
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18 days ago
Snuggle ravager is ridiculously strong atm - as shown by the games we played the other day where you went ravager.

The problem is this.

1. They kill anything faster than them.
2. They kill most things quicker than them.
3. They are fast enough to hop from lane to lane and choose engagements.
4. There are very few counters to them and even fewer that are quick enough to catch them.
a. Faradays work, but they just go around. They kill light lasers easily - ravs choose the engagement.
b. Ogres, minos, and knights work well enough if you have a big ball, but are slower and ravs can just go around and avoid the lane - ravs choose the engagement.
c. Air works, tbs will stall, but it really requires about 3-4k in phoenixes to actually properly counter them, and even then there are a lot of tricks they can do to avoid taking too much damage.

The combination of these things means that when you see a good player with them on the other side, you know that they are going to go from lane to lane, annihilating each lane as they go. Generally they win games.

My feeling is that it's the particular combination of stats.
Decent DPS. High speed. High Health. To keep them rovery maybe keep the DPS and speed, but at least drop the health a bit. Other units could also be buffed. Idk.
+1 / -0
Ravager strikes me as a very fair unit. It has to take damage to fight and it doesn't quite have enough health to retreat all the time. It doesn't seem bad for it to be quite good. There are levels of power which would be too much, but it would be high.
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18 days ago
I'm aware they're strong Stuey that's the first thing I said!
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18 days ago
skirm and raiders should counter assault but this dont work cuz ravager deals well with any skirm bcz of speed and deals good even with raiders bcz of decent aim and aoe
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17 days ago
i dislike facing ravagers as well, they feel like they need quite an investment to deal with
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