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Athena as factory choice in first moments of game

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11 years ago
Cane we make it plop like we do with factories in the start of game?Will it be a good idea?
+4 / -2
11 years ago
that question makes me guess you haven't been playin zk for long xD
athena was ploppable some time ago but they removed it because it sucked to lose 500m at start by a single avenger
+5 / -0

11 years ago
Give it shield...anti air shield? that deploys when you built only but disabled when you move(so you can be clocked to)
+0 / -0
11 years ago
Having anthena, as a primary factory is micro hell.
+0 / -0
I am tempted to swtich to athena fast in team games.For making sure you will hold the ground and win well on some fronts you need more and different units.Curent factories are needed to be combined and athena has that.Maybe give the ability when player can select what units they want for athena to buil(player costumizing athena) and add a maximum number of selectable units ,make it more costly, thus deployable in first moments of game but with an aa shield that spawns when its declocked.
+1 / -1

11 years ago
It was removed because it was too strong as an early expanding constructor.

It is a factory who's build power you can use to make eco. Back then bandits were super OP and it could make a wide range of defenses. Maybe it would play out differently now.

But i'd prefer to keep it non-ploppable.
+4 / -0
Skasi
11 years ago
Yep, the problem was not just "dies too fast to fighter", which was EXTREME pre-game (facplop usually happens before scout) rock-paper-scissor (ie based on chance/luck).

It was also the immense mexxing ability. Athena can queue nanoframes for 100 units, then go anywhere, get up mexes, solars, radars and llts with pretty high buildpower, then go to the next nice patch of metal spots and repeat the process. Meanwhile commander builds all the nanoframes, or build a caretaker, then leave and build mexes, solars, radars, llts too.
+2 / -0

11 years ago
Good that it cant built mexes and winds now:)
+2 / -1
Skasi
11 years ago
No. That was a sad change. :(
+4 / -0
Maybe make anthena plop-ability as a modoption? We'll see which way becomes more popular, as well. :p

edit: as in - it won't.
+1 / -0
Yes, encourage pregame mindgames! "Let's play this modoption, ok? Oh, no, i don't know what fac I'll play yet, why you're asking?"... cough

If you implement this as a modoption you encourage hardcore (pregame) RPS. Even if players regularly asked for athena-plop without using it, it'd still be pure RPS (just see Skasi's post above).
+1 / -0
11 years ago
So you like RPS? Why would you constantly vote spam mod options? If you like particular mod options go make another host.
+0 / -0

11 years ago
No. The "*cough*" was meant to illustrate sarcasm. I do not want to emphasize pregame mindgames or RPS.
+0 / -0
11 years ago
Im of the opinion that magic christmas factories are silly.
If we are going to instabuild 500m worth of something, let us choose where to put our 500m! Stop imposing playstyles on us! Dammit grammama! its MY college fund, so its MY money!
umm.. i mean... itd be cool if we could spend our commander's 500m "plop" on anything.
+0 / -5
Skasi
11 years ago
Yay, let's get boost back! So we can rush Krow in 5s again! Or LLT in enemy face!
+0 / -0
11 years ago
isnt that the point of having no tech tree? im getting mixed messages here...
+0 / -0
11 years ago
Sadly, because we have krows, funnelwebs and so on, that's the reason boost is not an option anymore.
+0 / -0
If both sides can do it, i dont see the problem. Up the buildtime and be done with it.
+0 / -0


11 years ago
The problem with boost was, that in a teamgame it was more effective to use it to assist an ally's factory, instead of making your own factory.

The facplop was invented as a solution.
+3 / -0
11 years ago
so? why the obsession with imposing playstyles on people?
+0 / -1
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