Hello, Im new to Linux and i tried to install Zero-K on my Computer. I entered the following commands to the terminal : sudo apt-add-repository ppa:spring/ppa sudo apt-get update sudo apt-get install spring mono-complete xprintidle p7zip wget wget http://zero-k.info/lobby/Zero-K.exemono Zero-K.exe After that it asks me for a directory for the game content. I installed the normal springlobby so i choosed .zerok for the zerok client. Unfortunately it dont work correctly. It starts the lobby, but i cannot play a game, the tutorials wont load. I tried also to copy the 64bit static build into .zerok and overwrite all, but also it dont works. How can i install correctly the zerok-lobby with the static build without deleting the new version used by the spring lobby? Thx for your help!
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Problem is, ZK needs engine version 91.0, it tries to dl static build but that fails. You can follow instructions here http://zero-k.info/Wiki/Downloadto compile it.
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If "static" builds dont work for you, you wont be probably capable to compile it either. Im waiting for new (real static) engine 3/4 year, in meantime switching to windows :( Hopefully, 0.95 Spring will come out until new year and ZK may have only minor bugs there.
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Finally all the work I did on compiling spring and writing instructions that anyone but me could understand has been put to use!
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I tried to compile it, but it stucked on some stupid error i dont recall. I thing it was something with unresolvable library version. (Ubuntu 13.10)
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Meanwhile, I made a 64 bit static build, according to ldd it's exactly as static as the official 94.1 build. But it hasn't been tested so no guarantees yet. Please report if it works for you. http://springweblobby.googlecode.com/files/spring_91.0_portable_linux_amd64.zip
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Hello, Thanks all for your responses. My problem ist not that the static build not work. The problem is that i dont know how i can tell the zero-k lobby to use the static build when i want to start a game. The build : http://springweblobby.googlecode.com/files/spring_91.0_portable_linux_amd64.zipis working fine, but also the static build works. Someone know how i can install zero-k and tell the lobby to use the static build in the download section? thx
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Hi, If you give .zerok as your data folder, then you need to extract the Spring 91.0 engine there in the subfolder called engine. Let's take all the instructions from the beginning: quote:
sudo apt-add-repository ppa:spring/ppa sudo apt-get update sudo apt-get install spring mono-complete xprintidle p7zip wget wget http://zero-k.info/lobby/Zero-K.exe mono Zero-K.exe
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It will now ask your data folder. tell it .spring or .zerok or whatever. I use the same place .spring since all the maps go there across all the lobbies, and I have never had any conflicts. If you need to change that later, you can do quote:
gedit ZeroKLobbySettings.xml
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in the folder where you have Zero-K.exe, and replace the thing between the DataFolder tags with whatever is your data folder of choice (here the data folder is "..."): quote:
<DataFolder>...</DataFolder>
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Now, you download and extract the 91.0 engine: Now go play ZeroK :).
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@Ikinz wrote: Awesome! That build works on 13.10! You are awesome man :)
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I built locally too. One gotcha - you might have to copy/symlink ./cont/fonts and ./cont/LuaUI to ./ This still really sucks though. It used to be so easy and now we've got a broken PPA and a Mono app :/. It works but it's a pretty messy experience.
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quote: It works but it's a pretty messy experience. |
...my entire linux impression so far.
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quote: ...my entire linux impression so far. |
Well, ZK Lobby is full of graphic glitches, but it just is mono... Try NOTA Lobby 4.5 which is writen in QT, entirely different story. Anyway, build of ikinz seems to work just fine (just put in ~/.spring/engine(s)) BTW: Those complications are not Ubuntu´s fault, it is just bad support for old engine. Im using Ubuntu happily by 4th year and cant complain more than on Windows.
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No, i mean linux in general. Not related to ZK. :P
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quote: No, i mean linux in general. Not related to ZK. |
Well, transition is always chaotic for someone who has always used Windows. I remember it too. Now, i mostly see positives and system once installed just works. banana_AiSpringlobby sucks hard, it does not even have Engine autochange, who would want to rewrite engine path every time when he connects different game.
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Its usable only for BA, which always uses new engine (which is in spring PPA).
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For lobby I recomend notalobby on linux, or if you are freak you might like cleanrocks flobby which is minimalistic and built with FLTK toolkit, or if you like JAVA so much you can try weblobby.
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