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1.1.12.5 not working for me

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10 years ago
I have been trying to get my son's laptop setup to run Zero-K, but it downloaded v1.1.12.5 today and everytime I load the lobby, the whole system freezes and becomes unresponsive. I am running v1.1.12.4 on my other 2 computers and it runs just fine.

Working system 1:
Dell Studio 3.06GHz Quad-Core Extreme
8GB RAM, 1TB HDD, Windows Vista, Radeon HD4550

Working system 2:
Toshiba laptop, 2.5GHz dual-core Core i5
4GB RAM, 320GB HDD, Windows 7, nVidia GT620M

Non-working system:
Dell Latitude E6410, 2.3GHz dual-core Core i3
4GB RAM, 320GB HDD, Windows 7, Intel HD graphics

I've tried running windowed and full-screen. I've tried running in XP compatibility mode. I've tried increasing/decreasing color depth (16/32-bit). I have completely deleted all files and downloaded completely fresh twice, but nothing works.

Please help! My son really wants to play with me while he's on Xmas break.
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Can't find out what cause the freeze without more detail.

IMO (first) make sure its not caused by Window related stuff (like virus, or some error).

I am sure Intel HD graphic have nothing to do with the freeze. IntelHD require you to activate "minimal" setting to play but it shouldn't cause ZK-Lobby to freeze.

Are you sure it is not "ZKL freeze" or "the game freeze"? are you sure it is "the whole system freeze"? can you do ctrl+alt+delete to tell window to close a program?
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10 years ago
Maybe it is some widget.
Afaik they can command spring to allocate memory for them (or request huge return values).

If the previous version works, you can try a revision in-between and search which change causes the failure.

Is it just 1.1.12.5 ?
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10 years ago
Wait, when does the lobby freeze occur? When you open the lobby? Or when you start a game?
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10 years ago
Actually, it WAS the Intel GMA HD 3000 onboard graphics. I finally got the game to load, but it would not render any of the models. Thank goodness it was Christmas time and the commander was wearing a little elf hat, because that was the only thing that appeared on the screen. It just sat atop an invisible, yet fully functional, commander. Buildings and units were the same. To confirm, when I checked the game log and the System Event logs, they were full of rendering issues. It appears that the onboard Intel GMA HD 3000 graphics were not up to the task, even at Minimal settings. But, I just set it up on his PC and it worked fine...except when playing against CAI. The CAI just builds like mad and within an hour or less, the framerate is down to 1-6 fps.

Any ideas how to fix that? His computer is more than up to the challenge, but rendering all the CAI units and animation onscreen just brings our systems to their knees.

His PC:
AMD A4-5300 3.2GHz Dual-core, 8GB DDR3 RAM, 1TB HDD, ATi Dual Graphics with onboard Radeon HD 7480 and Radeon HD 7750 1GB GDDR5 card.
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That IntelHD require driver update. Windows Update offer an update (and automatically download them) but Microsoft's version doesn't have good Opengl capability. To have a good Opengl for Spring game use the driver from Intel own website.
( click here: https://downloadcenter.intel.com/SearchResult.aspx?lang=eng&ProductFamily=Graphics&ProductLine=Laptop+graphics+drivers&ProductProduct=2nd+Generation+Intel%c2%ae+Core%e2%84%a2+Processors+with+Intel%c2%ae+HD+Graphics+3000%2f2000 )

When you attempt to install this driver on branded laptop it will refuse, follow this step to override them...
1) create Window system restore point,
2) uninstall current IntelHD driver, then
3) run the driver installation again.
This will install the driver from Intel. (all graphic glitches should disappear in "minimal" settings)

quote:
The CAI just builds like mad and within an hour or less, the framerate is down to 1-6 fps.

BHrankRunnyPuppyPoo
performance issue is really fuzzy stuff. I would just set to "minimal" because I had low performance PC myself.
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