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DunePatrolRedux v1.0 Matchmaking pool

By Estetika
Rating:

WIP Map by Estetika Art, new texture by sprang, remastered by Aquanim
Size: 12 x 8

PLAY ON THIS MAP


Downloads: 6610
Manual downloads:
http://zero-k.info/content/games/dunepatrolredux_v1.0.sd7
http://spring1.admin-box.com/maps/dunepatrolredux_v1.0.sd7
http://api.springfiles.com/files/maps/dunepatrolredux_v1.0.sd7


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Well, the features are not really all that amazing, but the mex spots are fixed.

Changes:

- Metal points have features indicating their location
- Metal points are all +2.0 and are symmetric
- Tree hitboxes drastically reduced, rock hitboxes moderately reduced
- Rocks moved slightly to make them equidistant from start locations
- Heightmap around oasis tweaked slightly to make coast look better
- Start boxes expanded for 3v3 and up
- General modernisation of internal file structure

Tested in a bot match and it seemed to work fine, so featuring over the previous version.
+2 / -0
When was the middle made completely land unit pathable? It used to be a landbridge dividing 2 deeper regions. I just lost a game because of it.
Pls fix it back.
+0 / -0
The middle lake of Dune Patrol was always completely rover-pathable, but land units did move faster on the bridge in the middle.

I am not a big fan of underwater areas which look largely the same but behave substantially differently.
+0 / -0
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