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Rainbow Comet v1.21

By DavetheBrave
Rating:

Procedurally Generated Map for 2-32 players. Comet Catcher comes in Classic/Green/Red/Violet. Based on the Comet maps by NOiZE/Cavedog. Adapted Terrain/Texture Generator from https://github.com/GoogleFrog/Random-Map
Size: 12 x 16

PLAY ON THIS MAP


Downloads: 1440
Manual downloads:
http://zero-k.info/content/maps/RainbowCometv1.21.sd7


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4 months ago
-Added purple comet to site/lobby minimap
-the shader should no longer crash for some gpus on green/purple comet
+1 / -0
4 months ago
Yay no more crashing!!! It has not crashed for me. I have used the updated map 0 times.
+1 / -0

3 months ago
Map sometimes looks like its thumbnail to me (possibly depending on the flavor chosen):



Screenshot with info window

What could be the reason?
+0 / -0
3 months ago
It’s a known issue. I was working with Dave to fix it; However, he never found the issue. He Said he would write a fallback, that would run in case of a crash.
+1 / -0
3 months ago
Dunno, you seem to have a graphics card similar to mine. I see this and the issue with water bitmaps displaying white. Lately the water bitmaps issue was fixed.
+0 / -0
GL renderer : Radeon RX 570 Series (POLARIS10, DRM 3.42.0, 5.15.0-0.bpo.2-amd64, LLVM 11.0.1)

Yes, bumpmapped water works for me since the recent update.

infolog.txt details (different map probably):
[Spoiler]
+0 / -0
I will take a look at this again this week! It should be fixable.
+2 / -0
3 months ago
Fixed the bug:

http://zero-k.info/Maps/Detail/61459
+1 / -0
2 months ago
Please un-feature this and feature 1.22 in its place http://zero-k.info/Maps/Detail/61459.
+2 / -0


2 months ago
It is done
+4 / -0
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