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Default zero k widget and setup not user friendly at all

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Date Editor Before After
11/25/2014 7:18:40 AMAUrankAdminGoogleFrog before revert after revert
11/25/2014 6:39:39 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 @Princey your UI preference makes no sense to me. The screenshots of your preferred setup has windows poking out of odd locations. The result is that you view the play area through a very irregular shape. I think many people agree that the UI should be blocked into a few chunks with reasonably straight edges in order to give a more unobstructed view of the play area. 1 @Princey your UI preference makes no sense to me. The screenshots of your preferred setup has windows poking out of odd locations. The result is that you view the play area through a very irregular shape. I think many people agree that the UI should be blocked into a few chunks with reasonably straight edges in order to give a more unobstructed view of the play area.
2 \n 2 \n
3 In short the main complain of @Princey seems to be "the view of the play area is too rectangular". This seems to be the case except Princey likes Skasi's UI but not the default one. As far as I can tell the only significant difference between the two is the skin. 3 In short the main complain of @Princey seems to be "the view of the play area is too rectangular". This seems to be the case except Princey likes Skasi's UI but not the default one. As far as I can tell the only significant difference between the two is the skin.
4 \n 4 \n
5 I have talked to @[Fx]Drone about this before. There may be good ideas hiding somewhere in his head but he is too busy being an asshole to let them out. As far as I can recall I do not disagree with his actual point (it took a lot of listening to random trolling to piece together what it was). It seems to me that @[Fx]Drone cares a lot about the skinning of the UI. I am not sure where this statement comes from 5 I have talked to @[Fx]Drone about this before. There may be good ideas hiding somewhere in his head but he is too busy being an asshole to let them out. As far as I can recall I do not disagree with his actual point (it took a lot of listening to random trolling to piece together what it was). It seems to me that @[Fx]Drone cares a lot about the skinning of the UI. I am not sure where this statement comes from
6 [quote]Even more sad that the visual issues aren't even that hard to fix but the only person who seems to want to do any graphical work is Googlefrog and he always goes over the top with the cheesy photoshop fx (just look at the amount of times bevel is used in Princey's picture), I even saw one reddit post which made exact same comment. [/quote] because I have done no graphical (skinning) work on the UI. The UI has a skinning system and some time ago some people created a few skins. I hear it is quite easy to make a skin if you know what you want and are graphically inclined. I know Drone won't because he only cares just enough with whinge but someone else may do so. Here are the current skins. 6 [quote]Even more sad that the visual issues aren't even that hard to fix but the only person who seems to want to do any graphical work is Googlefrog and he always goes over the top with the cheesy photoshop fx (just look at the amount of times bevel is used in Princey's picture), I even saw one reddit post which made exact same comment. [/quote] because I have done no graphical (skinning) work on the UI. The UI has a skinning system and some time ago some people created a few skins. I hear it is quite easy to make a skin if you know what you want and are graphically inclined. I know Drone won't because he only cares just enough with whinge but someone else may do so. Here are the current skins.
7 [IMG]http://i. imgur. com/qMqtos9. png[/IMG] 7 [IMG]http://i. imgur. com/Fm7ICpW. jpg[/IMG]
8 Current skin. I prefer it to the others for its unobtrusiveness and lack of technical issues. 8 Current skin. I prefer it to the others for its unobtrusiveness and lack of technical issues.
9 [IMG]http://i. imgur. com/2atcV4i. png[/IMG] 9 [IMG]http://i. imgur. com/93OkrTy. jpg[/IMG]
10 Similar to the previous skin. Its main faults are a larger gap between elements and no consistency in what is bordered teal or white. 10 Similar to the previous skin. Its main faults are a larger gap between elements and no consistency in what is bordered teal or white.
11 [IMG]http://i. imgur. com/SOCF9wI. png[/IMG] 11 [IMG]http://i. imgur. com/DMcVscg. jpg[/IMG]
12 Weird font and large button spacings due to the overly complicated borders around elements. 12 Weird font and large button spacings due to the overly complicated borders around elements.
13 [IMG]http://i. imgur. com/tiQAhGc. png[/IMG] 13 [IMG]http://i. imgur. com/ZCm2FsH. jpg[/IMG]
14 This one is ok but the strange shaped buttons mess up the hotkey indicators. If this one is liked perhaps the hotkeys or button orientation could be changed. 14 This one is ok but the strange shaped buttons mess up the hotkey indicators. If this one is liked perhaps the hotkeys or button orientation could be changed.
15 [IMG]http://i. imgur. com/0VmFKBf. png[/IMG] 15 [IMG]http://i. imgur. com/NsmapJL. jpg[/IMG]
16 Similar to the last one but without angled buttons. The teal angles on the command area may be visually confusing. This may be better than the default skin and I have no strong opinion. 16 Similar to the last one but without angled buttons. The teal angles on the command area may be visually confusing. This may be better than the default skin and I have no strong opinion.
17 \n 17 \n
18 My main gripe with all of these UIs is that there is a gap between the panels and the edge of the screen. I don't really mind whether buttons are rounded or not or have other special effects all over them. 18 My main gripe with all of these UIs is that there is a gap between the panels and the edge of the screen. I don't really mind whether buttons are rounded or not or have other special effects all over them.
19 \n 19 \n
20 On some general things: 20 On some general things:
21 * Deluxe playerlist is not enabled because new player do not need all that information. Also it is too large and rigid to work on smaller screens. 21 * Deluxe playerlist is not enabled because new player do not need all that information. Also it is too large and rigid to work on smaller screens.
22 * The aim of the new resource panel is to be easier to understand than the old one. Making it an option would defeat the purpose of it. Instead improve the panel. 22 * The aim of the new resource panel is to be easier to understand than the old one. Making it an option would defeat the purpose of it. Instead improve the panel.
23 * I don't see why you would want your chat in the middle of the screen. 23 * I don't see why you would want your chat in the middle of the screen.
24 * Arguments from "you can configure it so it is fine" are only valid when a poweruser comes along and tells me that the UI is not complicated enough for them. For example someone might like facpanel and I would say that they can use it if they want to but new players do not need to extra confusion. 24 * Arguments from "you can configure it so it is fine" are only valid when a poweruser comes along and tells me that the UI is not complicated enough for them. For example someone might like facpanel and I would say that they can use it if they want to but new players do not need to extra confusion.
25 \n 25 \n
26 @Shadowfury333 you were not forced to put a balance bar on the widget. As I saw it the balance bar was an idea that was discussed and refined, not some criteria for inclusion. I was not aware that you disliked the balance bar that much. 26 @Shadowfury333 you were not forced to put a balance bar on the widget. As I saw it the balance bar was an idea that was discussed and refined, not some criteria for inclusion. I was not aware that you disliked the balance bar that much.
27 \n 27 \n
28 The resource display is a difficult subproblem of the UI. I am not sure that the old resource bars are as intuitive as people make them out to be because everyone here probably has some unnoticed ingrained understanding of the resource bar. What does a bar mean to people? Is it something you try to fill? Actually you don't mind if the energy bar fills but really do not want the metal bar to fill and once it starts flashing it is too late. I do not think the 6 numbers packed to the left of the resource bar are easy to understand. 28 The resource display is a difficult subproblem of the UI. I am not sure that the old resource bars are as intuitive as people make them out to be because everyone here probably has some unnoticed ingrained understanding of the resource bar. What does a bar mean to people? Is it something you try to fill? Actually you don't mind if the energy bar fills but really do not want the metal bar to fill and once it starts flashing it is too late. I do not think the 6 numbers packed to the left of the resource bar are easy to understand.
29 \n 29 \n
30 If we were Starcraft II we would just give players a display that read "Metal: 32/500 Energy 400/500" and it would be quite easy to read. Unfortunately that display has almost no useful information. In general resource displays in RTS are quite underdeveloped, almost all of them just give a number for how much of something you have and expect the user to figure out their income and that it is bad for the number to go up. 30 If we were Starcraft II we would just give players a display that read "Metal: 32/500 Energy 400/500" and it would be quite easy to read. Unfortunately that display has almost no useful information. In general resource displays in RTS are quite underdeveloped, almost all of them just give a number for how much of something you have and expect the user to figure out their income and that it is bad for the number to go up.
31 \n 31 \n
32 I agree with everything @AutoWar said. 32 I agree with everything @AutoWar said.