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[quote]Just buff some of its old range back, it's impossible to stun anything now[/quote]
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[quote]Just buff some of its old range back, it's impossible to stun anything now[/quote]
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Zomg, or how about a value between the old (384) and current (352) version? Or really, since AoE, EMP damage and stun time were already changed a few times, how about [url=#135278]something different[/url]?
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Zomg, or how about a value between the old (384) and current (352) version? Or really, since AoE, EMP damage and stun time were already changed a few times, how about [url=#135278]something different[/url]?
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Here's a list of changes.
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Here's a list of changes.
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[quote][url=https://github.com/ZeroK-RTS/Zero-K/commit/caadcb0cd0a5441cc0f5f1d65a55284c0c1e2a2e]26 Dec 2011[/url] (suuuper old and probably not relevant)
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[quote][url=https://github.com/ZeroK-RTS/Zero-K/commit/caadcb0cd0a5441cc0f5f1d65a55284c0c1e2a2e]26 Dec 2011[/url] (suuuper old and probably not relevant)
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Small Tick damage nerf:
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Small Tick damage nerf:
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* Param time 30s -> 25s
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* Param time 30s -> 25s
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* Damage 4k -> 3.5k
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* Damage 4k -> 3.5k
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/be088cf065ef2c0a4f119cc185f3cec4c52dcf49]7 May 2012[/url] (super old and probably not relevant)
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/be088cf065ef2c0a4f119cc185f3cec4c52dcf49]7 May 2012[/url] (super old and probably not relevant)
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Tick:
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Tick:
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* Stun time 25s -> 16s
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* Stun time 25s -> 16s
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* EMP damage 3500 -> 3000
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* EMP damage 3500 -> 3000
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/b3682ea41d16fb9048a2610235977e53b86bf59a]Jan 26, 2013[/url]
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Tick:
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* Cost 100 -> 120
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/4d96d6325d3d61c175750d395033533f0af5e417]Jan 30, 2014[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/4d96d6325d3d61c175750d395033533f0af5e417]Jan 30, 2014[/url]
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Experimental Tick nerf (to see what happens).
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Experimental Tick nerf (to see what happens).
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* AoE 384 -> 320
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* AoE 384 -> 320
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* EMP damage 3000 -> 2000
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* EMP damage 3000 -> 2000
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It should still be decent against raiders but less so at stunning larger things. Remember, it has edge effectiveness 0 so its damage falls off linearly from the centre of the explosion.
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It should still be decent against raiders but less so at stunning larger things. Remember, it has edge effectiveness 0 so its damage falls off linearly from the centre of the explosion.
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/b55ddf5ec2d919e84fb0186714a7ed817a63660d]4 Mar 2014[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commit/b55ddf5ec2d919e84fb0186714a7ed817a63660d]4 Mar 2014[/url]
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Tick
AoE
320
->
352.
[/quote]
Source:
[url=https://github.
com/ZeroK-RTS/Zero-K/commits/2373bde44fd3caa0dacdcb4a2af8b92a7df8c359/weapons/armtick_death.
tdf]History
for
Zero-K/weapons/armtick_death.
tdf[/url]
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Tick
AoE
320
->
352.
[/quote]
Sources:
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[url=https://github.com/ZeroK-RTS/Zero-K/commits/2373bde44fd3caa0dacdcb4a2af8b92a7df8c359/weapons/armtick_death.tdf]History for Zero-K/weapons/armtick_death.tdf[/url]
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[url=https://github.com/ZeroK-RTS/Zero-K/commits/33f993f9a25cbdaf5624a1309a8ff1ed7639b540/units/armtick.lua]History for Zero-K/units/armtick.lua[/url]
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