Yes, it's a silly Neonstorm thread. Insert "leveler sidearm" joke here.
Basically, there are a few smallish problems I'm looking at here:
1) Cloakfields are completely unheard of in the early-game and uncommon in the mid. This is kind of sad in for the "cloakbots" (where rockos, glaives, and warriors will never ever cloak). We have many shielded units but functionally only one cloakfield.
2) Ticks are rarely seen except as desperation defense, but the Tick nerf happened for good reasons.
3) It would be nice to be able to remove the Conjuror's confusing and non-obvious jammer without losing the cloakybots' ability to stealthily build. A tick guarding a Con would be more expensive, but would still allow this.
You can imagine some interesting uses - for example, autohealing units could use this as a hiding spot to retreat into. A player could deploy a forward one out early similar to Spider's initial rush of spotting-fleas to establish a forward cloakfield. A place to build up an assault force before attacking so the enemy would not see the built-up mob of Zeuses or Warriors.
Of course, the downside is that it might interfere with the Tick's decloak/attack tuning - that could be a challenge in implementing such a thing if it were desired.
Small, low-cost, static deployable cloakfields could be fun, and the Tick would be a good place to put them.