Post edit history
Idea: Give Tick a small cloakfield when burrowed
Before | After | ||
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1 | Oh right that seems to be the only non-explosion related Tick-specific change that happened in the last few years. Unless I missed something else. Added it to the list above. | 1 | Oh right that seems to be the only non-explosion related Tick-specific change that happened in the last few years. Unless I missed something else. Added it to the list above. |
2 | \n | 2 | \n |
3 | [quote][url=https://github.com/ZeroK-RTS/Zero-K/commit/b3682ea41d16fb9048a2610235977e53b86bf59a]Jan 26, 2013[/url] | ||
4 | Tick: | ||
5 | * Cost 100 -> 120[/quote] Source: [url=https://github.com/ZeroK-RTS/Zero-K/commits/33f993f9a25cbdaf5624a1309a8ff1ed7639b540/units/armtick.lua]History for Zero-K/units/armtick.lua[/url] | ||
6 | \n | ||
7 | Other changes are just things that affected multiple units, mostly bugfixes, pathing things, etc. Also Tick and other suicidals [url=https://github.com/ZeroK-RTS/Zero-K/commit/1567badd3eb3de28663026d8b3e3532cd1c90e56]got a wreckage[/url], but I wouldn't really call that a balance change. | 3 | Other changes are just things that affected multiple units, mostly bugfixes, pathing things, etc. Also Tick and other suicidals [url=https://github.com/ZeroK-RTS/Zero-K/commit/1567badd3eb3de28663026d8b3e3532cd1c90e56]got a wreckage[/url], but I wouldn't really call that a balance change. |