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[quote] The problem is that they now compare very poorly to roaches.[/quote]
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[quote] The problem is that they now compare very poorly to roaches.[/quote]
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Roaches are not allterrain and can not be placed safely inside your base though.
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Roaches are not allterrain and can not be placed safely inside your base though.
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[quote]They were overnerfed - cost increase, ability to move out of cloak removed AND edge effectiveness 0 implemented in short order.[/quote]
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[quote]They were overnerfed - cost increase, ability to move out of cloak removed AND edge effectiveness 0 implemented in short order.[/quote]
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Wrong, they always were edgeeffectiveness=0. [url=https://github.com/ZeroK-RTS/Zero-K/blame/4d96d6325d3d61c175750d395033533f0af5e417/weapons/armtick_death.tdf#L8]Since at least 6 Oct 2010 (CA+1F merge).[/url] You might have misread "it has edge effectiveness 0" as "it [b]now[/b] has edge effectiveness 0".
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Wrong, they always were edgeeffectiveness=0. [url=https://github.com/ZeroK-RTS/Zero-K/blame/4d96d6325d3d61c175750d395033533f0af5e417/weapons/armtick_death.tdf#L8]Since at least 6 Oct 2010 (CA+1F merge).[/url] You might have misread "it has edge effectiveness 0" as "it [b]now[/b] has edge effectiveness 0".
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8 |
But
hey,
a
completely
different
idea:
[b]How
about
increasing
Ticks
160
sight
distance
to
Roaches
240?[/b]
That
could
make
using
them
feel
slightly
more
enjoyable.
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8 |
But
hey,
a
completely
different
idea:
[b]How
about
increasing
Ticks
160
sight
distance
to
Roaches
240?[/b]
That
could
make
using
them
feel
slightly
more
enjoyable.
Plus
cloakies
are
supposed
to
be
all
about
vision,
speed
and
ninja,
while
shields
are
all
"BAM,
IN
YO
FACE!".
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