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Idea: Give Tick a small cloakfield when burrowed

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Date Editor Before After
7/22/2015 9:46:59 AMSkasi before revert after revert
Before After
1 [quote] The problem is that they now compare very poorly to roaches.[/quote] 1 [quote] The problem is that they now compare very poorly to roaches.[/quote]
2 Roaches are not allterrain and can not be placed safely inside your base though. 2 Roaches are not allterrain and can not be placed safely inside your base though.
3 \n 3 \n
4 [quote]They were overnerfed - cost increase, ability to move out of cloak removed AND edge effectiveness 0 implemented in short order.[/quote] 4 [quote]They were overnerfed - cost increase, ability to move out of cloak removed AND edge effectiveness 0 implemented in short order.[/quote]
5 Wrong, they always were edgeeffectiveness=0. [url=https://github.com/ZeroK-RTS/Zero-K/blame/4d96d6325d3d61c175750d395033533f0af5e417/weapons/armtick_death.tdf#L8]Since at least 6 Oct 2010 (CA+1F merge).[/url] You might have misread "it has edge effectiveness 0" as "it [b]now[/b] has edge effectiveness 0". 5 Wrong, they always were edgeeffectiveness=0. [url=https://github.com/ZeroK-RTS/Zero-K/blame/4d96d6325d3d61c175750d395033533f0af5e417/weapons/armtick_death.tdf#L8]Since at least 6 Oct 2010 (CA+1F merge).[/url] You might have misread "it has edge effectiveness 0" as "it [b]now[/b] has edge effectiveness 0".
6 \n 6 \n
7 \n 7 \n
8 But hey, a completely different idea: [b]How about increasing Ticks 160 sight distance to Roaches 240?[/b] That could make using them feel slightly more enjoyable. 8 But hey, a completely different idea: [b]How about increasing Ticks 160 sight distance to Roaches 240?[/b] That could make using them feel slightly more enjoyable. Plus cloakies are supposed to be all about vision, speed and ninja, while shields are all "BAM, IN YO FACE!".