1 |
When
someone
thinks
of
an
RTS
game,
there
are
certain
traits
that
come
to
mind
when
wanting
to
improve.
These
include
APM,
scouting,
expanding,
micro,
game
sense,
etc.
Zero-K
is
the
only
game
I
can
think
of
where
coding
is
a
valid
route
to
improvement.
This
is
not
a
bad
thing
in
itself,
but
it
is
a
very
foreign
concept
to
most
gamers,
and
it
will
turn
many
players
off.
|
1 |
When
someone
thinks
of
an
RTS
game,
there
are
certain
traits
that
come
to
mind
when
wanting
to
improve.
These
include
APM,
scouting,
expanding,
micro,
game
sense,
etc.
Zero-K
is
the
only
game
I
can
think
of
where
coding
is
a
valid
route
to
improvement
(
not
actually
true,
see:
Robocode)
.
This
is
not
a
bad
thing
in
itself,
but
it
is
a
very
foreign
concept
to
most
gamers,
and
it
will
turn
many
players
off.
|
3 |
I would argue that automation, and thereby reducing the number of points of skill, results in less choices along with less clicking. Each click is a choice, and the player must handle the hidden resource of time. With less automation, there are more choices to the player regarding where to spend their time. With automation, the player has fewer things to worry about, fewer things that demand their attention, and therefore, fewer "choices" to make with regard to their time. The remaining choices are relatively high-level and hopefully more interesting, and the player can focus on these choices more thanks to automation.
|
3 |
I would argue that automation, and thereby reducing the number of points of skill, results in less choices along with less clicking. Each click is a choice, and the player must handle the hidden resource of time. With less automation, there are more choices to the player regarding where to spend their time. With automation, the player has fewer things to worry about, fewer things that demand their attention, and therefore, fewer "choices" to make with regard to their time. The remaining choices are relatively high-level and hopefully more interesting, and the player can focus on these choices more thanks to automation.
|