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Date Editor Before After
8/10/2015 11:35:39 AMUSrank[GBC]1v0ry_k1ng before revert after revert
8/10/2015 11:24:09 AMUSrank[GBC]1v0ry_k1ng before revert after revert
Before After
1 Some recent balance suggestions that I think it would be nice to see implemented: 1 Some recent balance suggestions that I think it would be nice to see implemented:
2 \n 2 \n
3 Lauri's Panther Buff suggestion: 3 Lauri's Panther Buff suggestion:
4 \n 4 \n
5 [quote]Agree about the Panther, it does feel weak. It was very strong before the slight damage nerf (220 -> 190). The point of the nerf was to make it stop hardcountering Scorchers, which was ruining tank vs vehicle early game. Banisher was reroled to be a riot to help with the reduced riot capabilities of the Panther. The most important effects of the nerf: 5 [quote]Agree about the Panther, it does feel weak. It was very strong before the slight damage nerf (220 -> 190). The point of the nerf was to make it stop hardcountering Scorchers, which was ruining tank vs vehicle early game. Banisher was reroled to be a riot to help with the reduced riot capabilities of the Panther. The most important effects of the nerf:
6 \n 6 \n
7 2->3 hits to kill Scorcher 7 2->3 hits to kill Scorcher
8 1->2 hits to kill Glaive 8 1->2 hits to kill Glaive
9 2->3 hits to kill Mex 9 2->3 hits to kill Mex
10 4->5 hits to kill LLT 10 4->5 hits to kill LLT
11 \n 11 \n
12 A damage buff of 190 -> 205 would get rid of the last three nerfs while keeping the three hit to kill requirement on the Scorcher (which is the part of the nerf that seems to be working well).[/quote] 12 A damage buff of 190 -> 205 would get rid of the last three nerfs while keeping the three hit to kill requirement on the Scorcher (which is the part of the nerf that seems to be working well).[/quote]
13 \n 13 \n
14 Googles Tremor Buff suggestion: 14 Googles Tremor Buff suggestion:
15 \n 15 \n
16 [quote]More projectiles for Tremor is quite faithful to Quant's rule. I like it.[/quote] 16 [quote]More projectiles for Tremor is quite faithful to Quant's rule. I like it.[/quote]
17 \n 17 \n
18 Googles Tick Buff suggestion: 18 Googles Tick Buff suggestion:
19 \n 19 \n
20 [quote]Tick is not the type of unit which would appear in teamgames, especially not large teamgames. It cannot work when there is an emu walk of commanders pushing turrets across the map. 20 [quote]Tick is not the type of unit which would appear in teamgames, especially not large teamgames. It cannot work when there is an emu walk of commanders pushing turrets across the map.
21 \n 21 \n
22 There is one possible buff though. Now that Tick is not so great vs raiders it could afford to be better against other units. This would be achieved with a damage buff. It would give it some extra use cases.[/quote] 22 There is one possible buff though. Now that Tick is not so great vs raiders it could afford to be better against other units. This would be achieved with a damage buff. It would give it some extra use cases.[/quote]
23 \n 23 \n
24 Anarchid's Dominatrix suggestion: 24 Anarchid's Dominatrix suggestion:
25 \n 25 \n
26 [quote]To give veh more anti-heavy (with the aim of killing Reaper) Dominatrix could have a buff (a little range? higher cap rate?) and a nerf of longer reload time[/quote] 26 [quote]To give veh more anti-heavy (with the aim of killing Reaper) Dominatrix could have a buff (a little range? higher cap rate?) and a nerf of longer reload time[/quote]
27 \n 27 \n
28 My Hacksaw suggestion 28 My Hacksaw suggestion
29 \n 29 \n
30 [quote]Make them at least slightly viable, atm it is a noob trap and nothing else.[/quote] 30 [quote]Make them at least slightly viable, atm it is a noob trap and nothing else.[/quote]
31 \n 31 \n
32 Drone's Recluse Buff suggestion: 32 Drone's Recluse Buff suggestion:
33 \n 33 \n
34 [quote]defender range: 610 34 [quote]defender range: 610
35 recluse range: 540 35 recluse range: 540
36 \n 36 \n
37 One of the many things that makes recluse so awkward to play with, especially when you never know how many volleys its going to take due to the small hitbox of defender and recluse bad accuracy. 37 One of the many things that makes recluse so awkward to play with, especially when you never know how many volleys its going to take due to the small hitbox of defender and recluse bad accuracy.
38 \n 38 \n
39 300m->280m same price as redback is what I would do. Any over buff would lead to brokenly op mono-spam because recluse has that kind of all-purpose potential.[/quote] 39 300m->280m same price as redback is what I would do. Any over buff would lead to brokenly op mono-spam because recluse has that kind of all-purpose potential.[/quote]
40 \n 40 \n
41 This buff was implemented and still hasn't made them attractive. 41 This buff was implemented and still hasn't made them attractive.
42 \n
43 Making the missiles travel more slowly but land with less spread might be a valid way to proceed (the lower speed compensating for the added accuracy vs mobiles)