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@Svatopluk you have poor arguments for why energy storage is good. You are arguing from the point of view of a player with a local problem in the middle of a game. Your examples are about how it helps that player do the tactics that they want to do or help them in some other way.
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@Svatopluk you have poor arguments for why energy storage is good. You are arguing from the point of view of a player with a local problem in the middle of a game. Your examples are about how it helps that player do the tactics that they want to do or help them in some other way.
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A game mechanic should be judged on whether it is good for the game. Not whether a player in a situation finds it useful. The fact that people find uses for a mechanic is a point for its inclusion, provided that they had a choice. Your points for energy storage can often be turned into good points. In general it has many uses and does not seem to be OP. Removing energy storage also has benefits. I am not sure which is better or whether it is currently possible to remove.
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A game mechanic should be judged on whether it is good for the game. Not whether a player in a situation finds it useful. The fact that people find uses for a mechanic is a point for its inclusion, provided that they had a choice. Your points for energy storage can often be turned into good points. In general it has many uses and does not seem to be OP. Removing energy storage also has benefits. I am not sure which is better or whether it is currently possible to remove.
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Simple, controllable, solution to OP. New equation:
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Simple, controllable, solution to OP. New equation:
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energyForOverdrive = max{0, energySpare * (energyCurrent - reservSetting)/(energyMax - reservSetting)}
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energyForOverdrive = max{0, energySpare * (energyCurrent - reservSetting)/(energyMax - reservSetting)}
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With the edge cases 0/0 = 1 and x/0 = 0 for x < 0
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With the edge cases 0/0 = 1 and x/0 = 0 for x < 0
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This seems ok technically and matches the intention of the reserve setting. I am not sure how it affects the intra-team resource conflict in teamgames.
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This seems ok technically and matches the intention of the reserve setting. I am not sure how it affects the intra-team resource conflict in teamgames.
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