1 |
Scalpel feels quite strong but Hover as a factory doesn't seem to be overpowering the metagame. A nerf to Scalpel without further adjustment probably kills the fac outside of switches for Penetrator (or occasionally claymore/halberd).
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1 |
Scalpel feels quite strong but Hover as a factory doesn't seem to be overpowering the metagame. A nerf to Scalpel without further adjustment probably kills the fac outside of switches for Penetrator (or occasionally claymore/halberd).
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2 |
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3 |
In general the Hover units are flimsy and rely on high damage (high alpha in the case of Dagger/Scalpel/Penetrator, high single-target damage at reasonable range in the case of Mace). The exceptions are Halberd, with high HP but an attack rather ineffective against mobiles, and the Claymore in a derpy class of its own.
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4 |
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5 |
It seems very easy for these units to get out of control; Dagger, Scalpel and Mace have all been very strong in the recent past. Getting the first hit is inherently pretty good, even if your unit is quite weak in other aspects.
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