A week away from ZK and came back to some wonderful surprises... and a few poorly founded ones. Namely: Scalpel still hasn't been addressed.
Scalpels are disgusting in their current implementation. Not only are they perfectly accurate, but also high damage AND with high AOE. Can anyone tell me what's wrong with this?
As a Skirmisher/Riot/Anti-Heavy, the scalpel has very few, if any, natural enemies. It is disgustingly safe to spam, often making cost even against RAIDERS. Aren't raiders supposed to be the counter to scalpels?
Please consider one of the following nerfs:
- HP nerf. So that it one shots itself. This means it will lose to faster things when they get up into the ball.
- Removal of the AOE. It's perfectly accurate, no need for it. This would cause it to be purely Anti-heavy and lose to raiders.
- Removal of tracking. This will define its role as purely skirmisher/antiheavy.
- Taken off the anti-heavy role (this overlaps with penetrator) and given regular skirmisher traits. (Does Hover Lab really need 2 anti-heavies?)
TL;DR: They really need their roles defined better. If it lost any of these traits, it would probably be far better and encourage more unit diversity.